Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
If you were able to design your own version of D&D, how would you do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7540902" data-attributes="member: 6775031"><p>There's a lot that you can do with a d20. For example, you could calculate the distance between the pre-determined value and the actual value, giving specific degree of success or failure based on how far above or below you ended up rolling. Of course, doing so would mean sacrificing the greatest strength of the system, which is that it is fast and easy to determine a result.</p><p></p><p>The part about undermining player choices is tangential to the dice mechanics. As far as 5E goes, I would blame that more on Bounded Accuracy than on the d20 system. It would be trivial to build a d20 system where the strength of your choice completely overpowered the randomness of the die, but it would involve letting a specialist character automatically succeed in situations where most characters would automatically fail.</p><p></p><p>The part about it being a simple game of chance, well... I suppose, if you place the emphasis on the "simple". Every die mechanic is a game of chance, which will yield somewhere between 0% and 100% chance to accomplish any action. In that regard, the d20 system is notable because it's easy for a player to see exactly what those chances are (although the same is true for a simple percentile system).</p><p>I think this is more on the mark. Because a d20 uses flat 5% granularity, either something will never happen, or it will happen at least 5% of the time; and you make a lot of checks in every session, which means you're going to roll a 1 or 20 multiple times per night. It's nice to be surprised, occasionally, but the d20 system makes those surprises far too frequent (if they happen at all).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7540902, member: 6775031"] There's a lot that you can do with a d20. For example, you could calculate the distance between the pre-determined value and the actual value, giving specific degree of success or failure based on how far above or below you ended up rolling. Of course, doing so would mean sacrificing the greatest strength of the system, which is that it is fast and easy to determine a result. The part about undermining player choices is tangential to the dice mechanics. As far as 5E goes, I would blame that more on Bounded Accuracy than on the d20 system. It would be trivial to build a d20 system where the strength of your choice completely overpowered the randomness of the die, but it would involve letting a specialist character automatically succeed in situations where most characters would automatically fail. The part about it being a simple game of chance, well... I suppose, if you place the emphasis on the "simple". Every die mechanic is a game of chance, which will yield somewhere between 0% and 100% chance to accomplish any action. In that regard, the d20 system is notable because it's easy for a player to see exactly what those chances are (although the same is true for a simple percentile system). I think this is more on the mark. Because a d20 uses flat 5% granularity, either something will never happen, or it will happen at least 5% of the time; and you make a lot of checks in every session, which means you're going to roll a 1 or 20 multiple times per night. It's nice to be surprised, occasionally, but the d20 system makes those surprises far too frequent (if they happen at all). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If you were able to design your own version of D&D, how would you do it?
Top