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If you were able to design your own version of D&D, how would you do it?
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<blockquote data-quote="Guest 6801328" data-source="post: 7542284"><p>I've seen numerous proposals.</p><p></p><p>My own is: 3d6, applied in order, and then 12 points to spend using standard Point Buy (with one tweak: raising scores below 7 costs 1 for each two points). If you combine that with one of my other items, moving stat bonuses from race to class, it's extremely unlikely that you can't generate a viable build for a specific class. E.g., you can raise a 3 to a 15 for all 12 of your points, and then +2 for your class choice. And on average it's equivalent to standard array or point buy.</p><p></p><p>The downside, of course, is that it doesn't work for DDAL because it uses dice rolls. One (clunky) solution for that is to have a half-dozen or so "non-standard arrays" available by class, with pre-assigned values, which have some wonky, non-optimal options that overall have more points. </p><p></p><p></p><p></p><p>Yeah. Just let shortsword users choose between slashing and piercing and you're good to go. If somebody wants to describe their shortsword as long and thin and flexible, good on 'em.</p><p></p><p></p><p>I fully agree with this, although in some cases I think it should only apply if there's an attack roll.</p><p>Examples:</p><p>1) Making a ranged attack against a target engaged in melee combat from greater than 30' cannot have Advantage or use Sneak Attack. (This would not apply to spells with saving throws; only those with attack rolls.)</p><p>2) Making a ranged attack, or casting a spell with a range greater than Touch, within 5' of an enemy provokes an attack of opportunity. (This would apply to all ranged spells: you can't focus on something with range and also keep up your defenses)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7542284"] I've seen numerous proposals. My own is: 3d6, applied in order, and then 12 points to spend using standard Point Buy (with one tweak: raising scores below 7 costs 1 for each two points). If you combine that with one of my other items, moving stat bonuses from race to class, it's extremely unlikely that you can't generate a viable build for a specific class. E.g., you can raise a 3 to a 15 for all 12 of your points, and then +2 for your class choice. And on average it's equivalent to standard array or point buy. The downside, of course, is that it doesn't work for DDAL because it uses dice rolls. One (clunky) solution for that is to have a half-dozen or so "non-standard arrays" available by class, with pre-assigned values, which have some wonky, non-optimal options that overall have more points. Yeah. Just let shortsword users choose between slashing and piercing and you're good to go. If somebody wants to describe their shortsword as long and thin and flexible, good on 'em. I fully agree with this, although in some cases I think it should only apply if there's an attack roll. Examples: 1) Making a ranged attack against a target engaged in melee combat from greater than 30' cannot have Advantage or use Sneak Attack. (This would not apply to spells with saving throws; only those with attack rolls.) 2) Making a ranged attack, or casting a spell with a range greater than Touch, within 5' of an enemy provokes an attack of opportunity. (This would apply to all ranged spells: you can't focus on something with range and also keep up your defenses) [/QUOTE]
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Community
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If you were able to design your own version of D&D, how would you do it?
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