Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
If you were able to design your own version of D&D, how would you do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 7542997" data-attributes="member: 6698278"><p>Here would be my guiding principles.</p><p></p><p>1. The game is a system and not an adhoc set of exceptions.</p><p>2. No dissociative/dissonant/metagamey mechanics</p><p>3. Simple small set of classes - Fighter, Cleric, Rogue, Wizard. Each would then shine in their arena.</p><p>4. Wizard would be vancian with a lot of versatility. Very vulnerable to attack and disruption.</p><p>5. Fighters would be strong on attack and defense but simple to play. </p><p>6. Clerics would be good defense, okay physical attack, with healing/restoration coverage</p><p>7. Rogues would be excellent scouts, sneakers, cutthroats, device disablers, etc.. They'd also be decent on attack.</p><p>8. I'd make spells that traditionally were really weak a single use be at-will or encounter to make them better.</p><p>9. Most spells over 3rd would be single use period. Just the lower level spells might be a bit more flexible.</p><p>10. Magic items would be totally different. Few would just grant spell powers. Wands would adjust spell effectiveness like a sword would affect a fighters. Scrolls would be expensive. Potions would be similar to 3e but maybe a bit more costly. No magic marts.</p><p>11. Healing would be constitution bonus plus level recovered with overnight rest. Healing spells would restore as in most older versions of D&D except I'd add the targets level as a bonus.</p><p>12. ...probably more I haven't thought of....</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7542997, member: 6698278"] Here would be my guiding principles. 1. The game is a system and not an adhoc set of exceptions. 2. No dissociative/dissonant/metagamey mechanics 3. Simple small set of classes - Fighter, Cleric, Rogue, Wizard. Each would then shine in their arena. 4. Wizard would be vancian with a lot of versatility. Very vulnerable to attack and disruption. 5. Fighters would be strong on attack and defense but simple to play. 6. Clerics would be good defense, okay physical attack, with healing/restoration coverage 7. Rogues would be excellent scouts, sneakers, cutthroats, device disablers, etc.. They'd also be decent on attack. 8. I'd make spells that traditionally were really weak a single use be at-will or encounter to make them better. 9. Most spells over 3rd would be single use period. Just the lower level spells might be a bit more flexible. 10. Magic items would be totally different. Few would just grant spell powers. Wands would adjust spell effectiveness like a sword would affect a fighters. Scrolls would be expensive. Potions would be similar to 3e but maybe a bit more costly. No magic marts. 11. Healing would be constitution bonus plus level recovered with overnight rest. Healing spells would restore as in most older versions of D&D except I'd add the targets level as a bonus. 12. ...probably more I haven't thought of.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If you were able to design your own version of D&D, how would you do it?
Top