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If you were able to design your own version of D&D, how would you do it?
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<blockquote data-quote="hawkeyefan" data-source="post: 7545243" data-attributes="member: 6785785"><p>I’d keep things largely the same, but incorporate a few elements from other games/past editions in order to streamline te game a bit.</p><p></p><p>I’d go back to HP stop accumulating at a certain point. The high HP totals of PCs and monsters just makes fights go longer. I’d also like to incorporatesome kind of “vitality point” system in order to make certain attacks or spells especially deadly, and to keep even high level PCs cautious.</p><p></p><p>I’d also get rid of the XP system as it exists, and replace it with a streamlined one and keep the math flat. Give each class certain ways to earn XP based on all three pillars of the game, and then award 1 XP for each item. For example, a Rogue may have something like this:</p><p></p><p>- Use a skill to avoid confrontation or to bypass danger</p><p>- Inflict Sneak Attack damage</p><p>- Accumulate at least 100 GP worth of treasure</p><p></p><p>And so on. Probably also use Race and Background as well as Traits, Bonds, and Flaws as means of getting XP, too. </p><p></p><p>Those would be my main two areas of focus. Most of the rest of the game I’d leave alone.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7545243, member: 6785785"] I’d keep things largely the same, but incorporate a few elements from other games/past editions in order to streamline te game a bit. I’d go back to HP stop accumulating at a certain point. The high HP totals of PCs and monsters just makes fights go longer. I’d also like to incorporatesome kind of “vitality point” system in order to make certain attacks or spells especially deadly, and to keep even high level PCs cautious. I’d also get rid of the XP system as it exists, and replace it with a streamlined one and keep the math flat. Give each class certain ways to earn XP based on all three pillars of the game, and then award 1 XP for each item. For example, a Rogue may have something like this: - Use a skill to avoid confrontation or to bypass danger - Inflict Sneak Attack damage - Accumulate at least 100 GP worth of treasure And so on. Probably also use Race and Background as well as Traits, Bonds, and Flaws as means of getting XP, too. Those would be my main two areas of focus. Most of the rest of the game I’d leave alone. [/QUOTE]
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If you were able to design your own version of D&D, how would you do it?
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