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If you were able to design your own version of D&D, how would you do it?
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<blockquote data-quote="scruffygrognard" data-source="post: 7545445" data-attributes="member: 8313"><p>I'd try to take the best bits of each edition to make an edition of D&D that is highly compatible with AD&D (the edition with my favorite adventures and campaign supplements) but without the baggage of AD&D (various subsystems for task resolution, THACO, level limits for demihumans, etc.).</p><p></p><p>In fact, that's what I've done:</p><p></p><p><a href="http://www.scruffygrognard.com/documents/phb.pdf" target="_blank">AD&D 3rd Edition Player's Handbook</a></p><p></p><p><a href="http://www.scruffygrognard.com/documents/dmg.pdf" target="_blank">AD&D 3rd Edition Dungeon Master's Guide</a></p><p></p><p>The system can be used with AD&D adventures with a minimal amount of work, as the power level of PCs is more in line with that of older editions of D&D. To convert monsters, use the Monstrous Manual and the following guidelines:</p><p></p><p>To convert monsters:</p><p>1. Subtract the old armor class (AC) from 20 to get the new AC. AC 10 would remain AC 10, while an AC of -10 would become an AC of 30 in 3rd edition Advanced Dungeons & Dragons.</p><p>2. Multiply the old Movement Rate by 5 to get the new movement rate. A 12" movement rate would become a 60' movement rate in 3rd edition Advanced Dungeons & Dragons.</p><p>3. To quickly arrive at hit points multiply all hit dice by 5 in order to determine the monsters’ hit points. Round fractions up.</p><p>4. The attack bonus for all creatures equals the number of hit dice the creature possesses. For particularly strong creatures I'd add a +1 to +3 bonus to attack and damage rolls.</p><p>5. Handle special attacks suck as poison, level drain, and diseases as per the Dungeons Masters Guide, pages 70-72. The DC to resist monster's special attacks (i.e. poison, disease, charm, etc.) equal 10 + the creature's hit dice. This DC may be modified for special attacks that are particularly powerful or weak.</p><p>6. Spell-like abilities function at the listed caster level or, if that's not given, at a caster level equal to the creature's hit dice.</p><p>7. All Proficiency and Common Ability bonuses are based on HD</p></blockquote><p></p>
[QUOTE="scruffygrognard, post: 7545445, member: 8313"] I'd try to take the best bits of each edition to make an edition of D&D that is highly compatible with AD&D (the edition with my favorite adventures and campaign supplements) but without the baggage of AD&D (various subsystems for task resolution, THACO, level limits for demihumans, etc.). In fact, that's what I've done: [URL="http://www.scruffygrognard.com/documents/phb.pdf"]AD&D 3rd Edition Player's Handbook[/URL] [URL="http://www.scruffygrognard.com/documents/dmg.pdf"]AD&D 3rd Edition Dungeon Master's Guide[/URL] The system can be used with AD&D adventures with a minimal amount of work, as the power level of PCs is more in line with that of older editions of D&D. To convert monsters, use the Monstrous Manual and the following guidelines: To convert monsters: 1. Subtract the old armor class (AC) from 20 to get the new AC. AC 10 would remain AC 10, while an AC of -10 would become an AC of 30 in 3rd edition Advanced Dungeons & Dragons. 2. Multiply the old Movement Rate by 5 to get the new movement rate. A 12" movement rate would become a 60' movement rate in 3rd edition Advanced Dungeons & Dragons. 3. To quickly arrive at hit points multiply all hit dice by 5 in order to determine the monsters’ hit points. Round fractions up. 4. The attack bonus for all creatures equals the number of hit dice the creature possesses. For particularly strong creatures I'd add a +1 to +3 bonus to attack and damage rolls. 5. Handle special attacks suck as poison, level drain, and diseases as per the Dungeons Masters Guide, pages 70-72. The DC to resist monster's special attacks (i.e. poison, disease, charm, etc.) equal 10 + the creature's hit dice. This DC may be modified for special attacks that are particularly powerful or weak. 6. Spell-like abilities function at the listed caster level or, if that's not given, at a caster level equal to the creature's hit dice. 7. All Proficiency and Common Ability bonuses are based on HD [/QUOTE]
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If you were able to design your own version of D&D, how would you do it?
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