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General Tabletop Discussion
*TTRPGs General
If you were to play a card-based RPG, would you want it to also have dice?
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<blockquote data-quote="aramis erak" data-source="post: 8911016" data-attributes="member: 6779310"><p>Provided the dice and cards have very different roles, sure. </p><p></p><p>Example of games I do like the mix: </p><ul> <li data-xf-list-type="ul">Twilight 2000 2.0e - Cards for reactions and NPC personalities; dice for tasks</li> <li data-xf-list-type="ul">Twilight 2000 4e - cards for random encounters & initiative; dice for task resolution</li> <li data-xf-list-type="ul">Deadlands - Cards for character gen and initiative; dice for most other randomizations</li> <li data-xf-list-type="ul">Crimson Cutlass - needs a tarot deck (standard 4 minor 14 card suits, 1 major 22 card suit) and 2d8.... It's a blast when in the right mindset - the deck almost supplants GM narrative structure...</li> </ul><p>games where the use of one or the other was an option? not so much. Castle Falkenstein feels VERY wrong with dice. (Rules for which are in <em><u>Comme Il Fault</u></em>.) I'll stick to Cards for CF.</p><p>Meanwhile, the optional (but recommended) masterbook deck is really cool in torg and other masterbook engine games.</p><p></p><p>I've not run any Cards for Tasks and Dice for non-tasks. I only recall one: Lace and Steel. Fighting is card based. ISTR it being dice for character gen. Too lazy to dig and check.</p><p></p><p>Freemarket, DL5A, MSHAG, Starchildren: Velvent Generation</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8911016, member: 6779310"] Provided the dice and cards have very different roles, sure. Example of games I do like the mix: [LIST] [*]Twilight 2000 2.0e - Cards for reactions and NPC personalities; dice for tasks [*]Twilight 2000 4e - cards for random encounters & initiative; dice for task resolution [*]Deadlands - Cards for character gen and initiative; dice for most other randomizations [*]Crimson Cutlass - needs a tarot deck (standard 4 minor 14 card suits, 1 major 22 card suit) and 2d8.... It's a blast when in the right mindset - the deck almost supplants GM narrative structure... [/LIST] games where the use of one or the other was an option? not so much. Castle Falkenstein feels VERY wrong with dice. (Rules for which are in [I][U]Comme Il Fault[/U][/I].) I'll stick to Cards for CF. Meanwhile, the optional (but recommended) masterbook deck is really cool in torg and other masterbook engine games. I've not run any Cards for Tasks and Dice for non-tasks. I only recall one: Lace and Steel. Fighting is card based. ISTR it being dice for character gen. Too lazy to dig and check. Freemarket, DL5A, MSHAG, Starchildren: Velvent Generation [/QUOTE]
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If you were to play a card-based RPG, would you want it to also have dice?
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