I just want to say I absolutely love this adventure. I can't tell you how many times we have used the area as a basis for several campaigns through the years.
Yeah, me too. Between this and "Horror on the Hill" i've probably run them each a half dozen times over the last 30 years. Every time i've run it though, it's never come up - either the party never reached that far or i just left it caved in because the group had had their fill of the caves by then and didn't want to explore an area for which the only exit might be caved in and trap them in the future.I just want to say I absolutely love this adventure. I can't tell you how many times we have used the area as a basis for several campaigns through the years.
Oh, interesting. In "Return," it's actually labeled as a passageway to Quasqueton. And the cave-in's gone.
I was wondering why the idea was stuck so firmly in my mind...
Although that said, the thing marked on the map (and to which the tunnel leads) is actually only a barrow that contains the entry to a passageway leading to Quasqueton, not Quasqueton itself. And that passage is still blocked by rocks.
Yeesh.
I've run it with it leading to B1 (way, way back in the day), but I think a better solution is that it leads to the Underdark. It's so nasty down there that even the humanoids want it blocked. But if you're party is determined enough, they can clear the rubble and descend into the depths ...
...what, if anything, did you decide is down the long, rock-filled passage??)