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<blockquote data-quote="Shard O'Glase" data-source="post: 83465" data-attributes="member: 1134"><p>nope I don't think rogues are too powerful, I think fighters are too weak. Since all they do is fight, they should absolutely dominate every single fight, a rogues sneak attack(s) should do signifigantly less damage than a fighters round of attacks or single attack even. They balanced things fighting wise fairly good, but then they acted like everything out of fights was unimportant in the balancing game. And the designers have pretty much admitted this, they've said pretty much that combat is all important so they wanted to come close to balance for every class in combat. Hey that's great but then every class should be close to balanced out of combat as well, and they clearly aren't.</p><p></p><p> If you play in any game where there is an even balance of hack and non-hack situations then the fighter gets hosed majorly, since every class out there can nearly equal him in a fight, and even surpass him if the conditions are right, but the fighter doesn't even come close to any other class in out of combat situations.</p><p></p><p> My point is balance wise if you aren't going to improve the fighters non-hack based abilities then every class in the game pretty much could use a power down in its hacking abilities if you run a game that involves non-hack stuff to any degree.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 83465, member: 1134"] nope I don't think rogues are too powerful, I think fighters are too weak. Since all they do is fight, they should absolutely dominate every single fight, a rogues sneak attack(s) should do signifigantly less damage than a fighters round of attacks or single attack even. They balanced things fighting wise fairly good, but then they acted like everything out of fights was unimportant in the balancing game. And the designers have pretty much admitted this, they've said pretty much that combat is all important so they wanted to come close to balance for every class in combat. Hey that's great but then every class should be close to balanced out of combat as well, and they clearly aren't. If you play in any game where there is an even balance of hack and non-hack situations then the fighter gets hosed majorly, since every class out there can nearly equal him in a fight, and even surpass him if the conditions are right, but the fighter doesn't even come close to any other class in out of combat situations. My point is balance wise if you aren't going to improve the fighters non-hack based abilities then every class in the game pretty much could use a power down in its hacking abilities if you run a game that involves non-hack stuff to any degree. [/QUOTE]
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