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Ignoring the Math
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5833198" data-attributes="member: 1165"><p>The new math is more than about damage. This gulf gets wider at higher levels, though, so as your PCs gain levels, they'll notice a bigger difference between old and new-designed monsters.</p><p></p><p>Older monsters tend to be grindier and don't cleave to the math standard. Newer monsters tend to be more offensive instead, and the new solos are far better designed.</p><p></p><p>Old solos had few abilities to resist status effects, so getting tagged with a single round duration stun or daze (one that doesn't give a saving throw) was like tagging 5 monsters simultaneously with that effect. New solos often have abilities to resist lockdown. The new dragons, for instance, have Instinctive X abilities; the monster gets a free attack, but loses that if dazed, stunned or dominated (but also erases the condition). Therefore a controller PC still "nerfs" the monster if they hit it with such an effect, but it's like taking out one monster, not five.</p><p></p><p>Older elites and solos had large AC and NAD bonuses, which the new ones don't get. Old solos got x5 hp at paragon+, now they always get x4 hp.</p><p></p><p>Some old solos, like the purple worm, were just terribly designed. A solo needs to get three attacks per round, and the purple worm just didn't deliver.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5833198, member: 1165"] The new math is more than about damage. This gulf gets wider at higher levels, though, so as your PCs gain levels, they'll notice a bigger difference between old and new-designed monsters. Older monsters tend to be grindier and don't cleave to the math standard. Newer monsters tend to be more offensive instead, and the new solos are far better designed. Old solos had few abilities to resist status effects, so getting tagged with a single round duration stun or daze (one that doesn't give a saving throw) was like tagging 5 monsters simultaneously with that effect. New solos often have abilities to resist lockdown. The new dragons, for instance, have Instinctive X abilities; the monster gets a free attack, but loses that if dazed, stunned or dominated (but also erases the condition). Therefore a controller PC still "nerfs" the monster if they hit it with such an effect, but it's like taking out one monster, not five. Older elites and solos had large AC and NAD bonuses, which the new ones don't get. Old solos got x5 hp at paragon+, now they always get x4 hp. Some old solos, like the purple worm, were just terribly designed. A solo needs to get three attacks per round, and the purple worm just didn't deliver. [/QUOTE]
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