[IK] The Corvis University Discreet Investigation and Retrieval Union (OOC)

DrunkenMonkey said:
I would like to get in on this game if possible. I have been toying with the idea of a gunmage character who is a member or maybe charter member of the group I believe they are called the Order of Illumination, sorry I don't have my books with me. The books indicated it was mostly a mage kind of organization that hunted down infernalists but if you don't have a problem with a gunmage joining I would be interested in working in that direction. I really can't remember if a 3rd level gunmage could qualify or not. If you don't like this idea I would still like to play a gunmage or possibly a ranger.

Yup, the Order of Illumination are the ones associated with the Church of Morrow who investigate and hunt down infernalists and necromancers. Unfortunately, only wizards can become official members of the Order, although there are certainly many non-wizards which associate themselves with the Order. You could think of them more as independent contractors.
 

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I have the books and am interested in joining in. However I wont be able to get you a character before Saturday as I am working away from home. Would that be all right?

Let me know.
 

Actually the more I think about it with this Pendrake association, relic hunting kind of game direction I think I am feeling more of a ranger character. Maybe ex-cygnaran military who has somehow become associated with the university and picked up some creature lore.
 

Devyn said:
I have the books and am interested in joining in. However I wont be able to get you a character before Saturday as I am working away from home. Would that be all right?

That's fine, Devyn. What with complications arising from everyone not having access to the IKCG, I'm sure the character creation process will take some time. Do you have any ideas as to what type of character you'd like to play?
 

DrunkenMonkey said:
Actually the more I think about it with this Pendrake association, relic hunting kind of game direction I think I am feeling more of a ranger character. Maybe ex-cygnaran military who has somehow become associated with the university and picked up some creature lore.

That sounds like it could definitely work. Let me know if this is your final decision (no rush) and if you'd like to multi-class, so I can give you more info on the class changes, as well as weapon/armor/equipment options suited for the character.
 


If folks who are interested in playing would let me know which of the Iron Kingdoms books they possess, it would be very helpful. That way, I can fill in any blanks vis-a-vis your characters, and answer questions in a constructive way.

The Iron Kingdoms books include: the Iron Kingdoms Character Guide (IKCG), Lock&Load: Character Primer (L&L:CP), Monsternomicon (MN1) and the Witchfire Trilogy (TLN, SotE, and LoLS).
 

Krug said:
I'd be interested. Will need to borrow a character primer from a friend though. Since there's a sorcerer already, either a fighter, priest or rogue type? :)

Krug, any of those three would be helpful. As of right now we have a ranger and a sorcerer. Rogues are always useful, of course. Clerics in the IK are somewhat different, not your usual walking medkit.
 

Alaios O'Aodh

Sorcerer
3rd level
Experience: 3,000

STR: 10 [+0]
DEX: 14 [+2]
CON: 14 [+2]
INT: 12 [+1]
WIS: 10 [+0]
CHA: 15 [+2]

Hit Points: 4 +1d4 +4

Saving Throws:
Fortitude: +3 [base +1, con +2]
Reflex: +2 [base +1, dex +1]
Will: +3 [base +3, wis +0]

Armor Class: 13 (greatcoat + dex); Touch: 12; Flatfooted: 11

Base Attack Bonus/Grapple: +1/+1

Morningstar +1 attack (damage 1d8, crit 20)
Dagger masterwork +2 attack melee, +4 thrown (damage 1d4, crit 19-20, Rng 10ft)
Military Pistol +3 attack (damage 2d6, crit 19-20/x3, Rng 80ft, Reload: 1 standard action (DC8)

Skills [16 +4 +4]
Concentration 2/+4
Craft (small arms) 3/+4 [cross-class]
Bluff 6/+8
Hide 4/+6
Knowledge (arcane) 2/+3
Spellcraft 4/+5

Feats: [3]
Exotic Weapon Proficiency: Small Arms
Point Blank Shot: +1 to attack/damage within 30ft
Spell Focus: +1 DC with Evocation spells

Class Features:
Summon Familiar (none at present)
Spell Casting [DC 12 {13 w/evocation} +spell level]; six Cantrips, six 1st level spells per day
Spells Known: 0-level: Acid Splash, Detect Magic, Light, Mage Hand, Read Magic; 1st-level: Burning Hands, Shield, True Strike

Equipment:
Military Pistol (600gp) 5lbs
Ammo 20 shots (180gp; assuming 9gp each) 2lbs
two Ammo Bandolier (1gp each holding 10 shots) 2lbs
belt Holster (4gp) 1/2lb
Dagger mastercraft (301gp) 1lb
Morningstar (8gp) 8lbs
Greatcoat (40gp for each pockets inside) 5lbs
Field Glass (20gp) 1lb
Flintstriker (6gp) nil
Goggles (4gp) 1lb
Magnified Bulleye Lantern (15gp) 3lbs
Oil (1sp; 1-pint flask) 1lb
Pocket Watch (150gp) nil
Shoulder Pack (backpack; 2gp) 2lbs
Bedroll (1sp) 5lbs
Trail Rations (1gp; 2 days) 2lbs
Traveler's outfit (1gp) 5lbs

Combat Load: 29.5lb (light load)
Full Load: 43.5lb (medium load)

spent so far 1,333gp and 2sp; still thinking but wanted to get the main stuff out of the way. More then likely will get a mastercraft military pistol as I can afford it
 
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