alsih2o
First Post
How nebulous a concept is time in your fantasy game?
Do your players constantly turn over an hourglass (while making those fabulous on-the-go maps) or use a water clock that is highly mobile? Are they just that good with the sun, even when underground?
How do they decide when to "meet later?" Is time standardized in your world?
Just in general- how do you deal with time in a world without big old clocks?
Do your players constantly turn over an hourglass (while making those fabulous on-the-go maps) or use a water clock that is highly mobile? Are they just that good with the sun, even when underground?
How do they decide when to "meet later?" Is time standardized in your world?
Just in general- how do you deal with time in a world without big old clocks?