• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Illusionist Prestige Class?


log in or register to remove this ad

Shadowcraft Mage - Races of Stone: Gnome-only shadowstuff specialist. Turn any illusion spell into a more powerful Shadow Conjuration/Evocation.

Shadowcrafter - Underdark: Combine with the above for more real than real shadowy goodness.
 

http://www.geocities.com/celewritor/prestige7.html has a decent illusionist prestige class. I have been using it for a while now and it doesn't seem to be too overpowered. The illusions are quite powerful... but since illusions don't often do damage, you don't steal anyone else's chance to shine. It could be considered overpowered if you compared it to the standard wizard or sorcerer... but most prestige classes already fit that category. The big downside to this prestige class is that it isn't in any published book. It isn't too hard to just print out a copy of it to bring to games though.
 

I think Magic of Faerun has one, though it might require Shar as a patron goddess.
Oh, and there is the Red Wizard class where you become super specialized but it's not illusion specific...
 

Lamoni said:

I went and yoinked this class as it is very well designed. It focuses more on making a better illusionist than making better illusion magic. IIRC, the only thing that significantly affects the caster's magic is a bonus of 1-3 to the save DCs. Otherwise it frees the illusionist to either have more illusions on the field of battle or to avoid the "hey I'm a caster" aspect of maintaining concentration. IMO the best illusionist is one you don't realize is a caster.
 


I second the Shadowcraft Mage from Races of stone.

In fact, the character I am about to use is going to be Illusionist 5/Shadow Adept 1 (from Player's Guide to Faerun)/Mindbender 1 (from Complete Arcane)/ Shadowcraft Mage 5 (from races of stone). I'm also going to use some of the Gnome Illusionist substitution levels from Races of Stone, and Illusionist substitution abilities from Unearthed Arcana.
 

I was wondering if anyone had access to the geocities illusionist class still. Geocities is now closed down and i can't seem to find it anywhere. I would really like to take a look at it based on the description that was given.

I agree, Shadowcraft Mage gives the best defense and offensive capabilities to an illusionist. Plus the fact that you can hide whenever you're not in bright light or sunlight, which means you can use bluff to distract and hide in plain sight.

The Patternweaver looks pretty cool and decently balanced class. Took a look at Shadow Charlatan and i think that it's over powered in that it does not say what you can and cannot create. With just a few spells that up the plus to your craft checks you could create just about anything out of thin air with no cost. I think that Imaginary Friend kinda sucks compared to any of the other classes but that might just be an objection to the flavor for me.

It wouldn't be a problem for some experienced DMs but the class needs clarification and a bit of work.
 


Nightmare Spinner from Complete Mage is an excellent illusionist prestige class. Why? It loses a caster level at first level, but gains a bonus spell slot at every spell level, which can be used for illusion spells only. Like an Illusionist specialist wizard, without the drawbacks! And stacks with specialist bonus spell slots!
Also, You gain a lot of powers to do with fear effects, leaving opponents who fail to disbelieve your illusions shaken etc. You can also make people die of fright as a (Su) ability. Good stuff.

Apart from that, Master Specialist (Complete Mage), Shadowcraft Mage (Races of Stone, Gnome only), Shadowcaster (Underdark), and Shadow Adept (Player's Guide to Faerûn) are all worthwhile.
 

Into the Woods

Remove ads

Top