BOZ
Creature Cataloguer
BLOODTHORN
Medium-Size Plant
Hit Dice: 5d8+10 (32 hp)
Initiative: +1 (Dex)
Speed: 1 ft
AC: 17 (+1 Dex, +6 natural)
Attacks: 5 tendrils +5 melee
Damage: Tendril 0 and blood drain
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Attach, blood drain, system shock
Special Qualities: Plant, electricity absorption, immobilization (vulnerability)
Saves: Fort +6, Ref +2, Will +1
Abilities: Str 14, Dex 12, Con 15, Int ---, Wis 11, Cha 9
Climate/Terrain: Temperate forest
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Medium-Size); 11-15 HD (Large)
The bloodthorn is a large patch of thorny vines that drinks blood like a vampire. Appropriately, this plant is also called the vampire vine or vampire thorn. The body of this plant consists of a long, smooth, yellowish-brown trunk with several light green tendrils attached to it. These tendrils vary in length to the size of the plant, but all have numerous inch-long slender thorns that are hollow, from which the plant gets its nutrients.
Bloodthorns are attracted to heat and light, and will creep towards warm-blooded creatures. These vines grow amongst hornwood trees, but can be found among other vegetation on occasion. It resembles hornwood trees, but it's pointed, two-lobed leaves are smaller.
COMBAT
Bloodthorns can practically smell warm blood, and lash out at approaching prey. When its tendrils hit a victim, it is not long before this monster is sated. Bloodthorns of Large size will have longer tendrils with a 10-foot range, and will have eight tendrils. These plants are attracted to heat, but fear open flames and will recoil from torches and the like.
Attach (Ex): Any tendril attack from the bloodthorn will automatically attach to the victim. These barbed thorns immediately begin to drain blood, until either the victim or plant dies, or the victim breaks free. Victims can pull themselves free on a successful Strength check rolled versus the plant's Strength, but this causes an additional 1d2 points of damage to the victim as the thorns rip through flesh. The tendril can be severed on with a slashing weapon if 5 or more points of damage are caused in one hit.
Blood Drain (Ex): If any tendrils are attached to any victims, the plant will drain blood from them. Each round that one or more tendrils is attached to a victim, that victim loses 25% of its maximum hit points. Anything that does not have a circulatory system, or warm blood is immune to this attack.
System Shock (Ex): The blood drain attack of the bloodthorn is extremely painful. They victim must make a successful Fortitude save (DC ) every round of the blood drain or fall unconscious from the pain.
Electricity Absorption (Ex): Bloodthorns are immune to electricity, and electrical attacks and lightning only serve to make the plant stronger. Every time the bloodthorn is hit by electricity, it will grow by one additional Hit Die.
Immobilization (Ex): Bloodthorns cannot stand cold, and become immobilized by cold attacks for 1d4+1 rounds.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
The bloodthorn first appeared in the Monster Manual II (1983), then in the second Monstrous Compendium Annual MCA2 (1995).
Medium-Size Plant
Hit Dice: 5d8+10 (32 hp)
Initiative: +1 (Dex)
Speed: 1 ft
AC: 17 (+1 Dex, +6 natural)
Attacks: 5 tendrils +5 melee
Damage: Tendril 0 and blood drain
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Attach, blood drain, system shock
Special Qualities: Plant, electricity absorption, immobilization (vulnerability)
Saves: Fort +6, Ref +2, Will +1
Abilities: Str 14, Dex 12, Con 15, Int ---, Wis 11, Cha 9
Climate/Terrain: Temperate forest
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Medium-Size); 11-15 HD (Large)
The bloodthorn is a large patch of thorny vines that drinks blood like a vampire. Appropriately, this plant is also called the vampire vine or vampire thorn. The body of this plant consists of a long, smooth, yellowish-brown trunk with several light green tendrils attached to it. These tendrils vary in length to the size of the plant, but all have numerous inch-long slender thorns that are hollow, from which the plant gets its nutrients.
Bloodthorns are attracted to heat and light, and will creep towards warm-blooded creatures. These vines grow amongst hornwood trees, but can be found among other vegetation on occasion. It resembles hornwood trees, but it's pointed, two-lobed leaves are smaller.
COMBAT
Bloodthorns can practically smell warm blood, and lash out at approaching prey. When its tendrils hit a victim, it is not long before this monster is sated. Bloodthorns of Large size will have longer tendrils with a 10-foot range, and will have eight tendrils. These plants are attracted to heat, but fear open flames and will recoil from torches and the like.
Attach (Ex): Any tendril attack from the bloodthorn will automatically attach to the victim. These barbed thorns immediately begin to drain blood, until either the victim or plant dies, or the victim breaks free. Victims can pull themselves free on a successful Strength check rolled versus the plant's Strength, but this causes an additional 1d2 points of damage to the victim as the thorns rip through flesh. The tendril can be severed on with a slashing weapon if 5 or more points of damage are caused in one hit.
Blood Drain (Ex): If any tendrils are attached to any victims, the plant will drain blood from them. Each round that one or more tendrils is attached to a victim, that victim loses 25% of its maximum hit points. Anything that does not have a circulatory system, or warm blood is immune to this attack.
System Shock (Ex): The blood drain attack of the bloodthorn is extremely painful. They victim must make a successful Fortitude save (DC ) every round of the blood drain or fall unconscious from the pain.
Electricity Absorption (Ex): Bloodthorns are immune to electricity, and electrical attacks and lightning only serve to make the plant stronger. Every time the bloodthorn is hit by electricity, it will grow by one additional Hit Die.
Immobilization (Ex): Bloodthorns cannot stand cold, and become immobilized by cold attacks for 1d4+1 rounds.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
The bloodthorn first appeared in the Monster Manual II (1983), then in the second Monstrous Compendium Annual MCA2 (1995).