Arathan
-2 str +2 dex -2 con +2 int -2 wis
medium size
base speed : 30 ft / Climb : 20 ft
Darkvision 60 ft
+8 racial bonus to climb, part of having a climb speed
spell/power resistance = int modifier + character level
1 free weapon prficiency feat
4 arms
+2 on pick pocket and hide
F.C. : Rogues
Languages : Auto - Common, and Mutan
armor is hard to get because of their extra limbs so armor costs 1.5 times the base price of the armor (not counting magic ehancements, but counting masterwork and special materials)
Bonus - Orc, Giant, Sylvan, Drow Sign, Undercommon, and goblin
ECL + 2
Arathan are twisted semblences of humans, that evoled in deep forests and under ground. They have a penchant for stealing, but rarely steal from those who have little , not out of kindness but because its not worth the effort. They stake out territories in dark forests and caves , this traditionally puts them at odds with orcs, Drow, and wood stalkers. They have faugh vicious wars with these races , but since the fights always take place in darkness and Arathan leave no survivors these battle are largely uncronicle by non-Arathan . They have taken little interest the affairs of the other humanoids until recently. Now they are venturing farther from their forest homes often inserting themselves in adventuring parties as a sneaky fighter or rouge , plus some wizards and atleast one Shaper. Apparently their mage dominated culture is suffering some upheaval and these adventuring Arathan want away from the mess. They use exotic spells/powers often of their own creation.
personality : Arathan are quite , but curious often shadowing an intersting person beast or thing for weeks. They are fascinated by others but at the same time a little distrustful
Phsycal description : They have four arms, and eyes the color of bone. They are thin and guant. Some are practically skeletal. Their knees bend backwards.
Relations : They see humans as the mother race of their own (which is accurate) so they treat humans with respect. Orcs are to loud and stupid for their tastes. Genasi and half-humans are seen as brother races since they all stem from human blood. Elves are intriuging, halfilings are kindred spirits, and dwarves are to be admired for their tenacity and courage. Gnomes are brilliant but a little weird to them, sure tech, magic, and jokes are fun but how can you have a culture based on those.
Alignment : Like humans alignment depends greatly upon the individual, but they tend away from law due to their theiving natures.
Lands : they live in deep dark forests and underground so they are hard to pinn to a specific region. Any dark forest or cave might hold an Arathan village.
Religion : they maintain no racial god, but any diety of luck , wealth , thievery or magic may be worshipped by a number of arathan.
Language: Mutan a strange mixture of hand signals chirps and clicks uses slyvan as its alphabet. Almost all Mutan writings are magical in nature since Their arcane casters are the only ones interested in leaving any trace of their deeds.
Names - Arathan first names are almost always human names of the appropriate gender.
last names are tattoed in mutan on their right top arm often with a picture
last names - serpent, tree, star, staff, knife, bear, eye, and sling
Adventurers : Arathans adventure to get wealthy, either by slaying monsters and taking the money or by just taking some random noble's money. Some also are currently active in avoiding their homes until whatever mess the mages have made is cleaned up.
-2 str +2 dex -2 con +2 int -2 wis
medium size
base speed : 30 ft / Climb : 20 ft
Darkvision 60 ft
+8 racial bonus to climb, part of having a climb speed
spell/power resistance = int modifier + character level
1 free weapon prficiency feat
4 arms
+2 on pick pocket and hide
F.C. : Rogues
Languages : Auto - Common, and Mutan
armor is hard to get because of their extra limbs so armor costs 1.5 times the base price of the armor (not counting magic ehancements, but counting masterwork and special materials)
Bonus - Orc, Giant, Sylvan, Drow Sign, Undercommon, and goblin
ECL + 2
Arathan are twisted semblences of humans, that evoled in deep forests and under ground. They have a penchant for stealing, but rarely steal from those who have little , not out of kindness but because its not worth the effort. They stake out territories in dark forests and caves , this traditionally puts them at odds with orcs, Drow, and wood stalkers. They have faugh vicious wars with these races , but since the fights always take place in darkness and Arathan leave no survivors these battle are largely uncronicle by non-Arathan . They have taken little interest the affairs of the other humanoids until recently. Now they are venturing farther from their forest homes often inserting themselves in adventuring parties as a sneaky fighter or rouge , plus some wizards and atleast one Shaper. Apparently their mage dominated culture is suffering some upheaval and these adventuring Arathan want away from the mess. They use exotic spells/powers often of their own creation.
personality : Arathan are quite , but curious often shadowing an intersting person beast or thing for weeks. They are fascinated by others but at the same time a little distrustful
Phsycal description : They have four arms, and eyes the color of bone. They are thin and guant. Some are practically skeletal. Their knees bend backwards.
Relations : They see humans as the mother race of their own (which is accurate) so they treat humans with respect. Orcs are to loud and stupid for their tastes. Genasi and half-humans are seen as brother races since they all stem from human blood. Elves are intriuging, halfilings are kindred spirits, and dwarves are to be admired for their tenacity and courage. Gnomes are brilliant but a little weird to them, sure tech, magic, and jokes are fun but how can you have a culture based on those.
Alignment : Like humans alignment depends greatly upon the individual, but they tend away from law due to their theiving natures.
Lands : they live in deep dark forests and underground so they are hard to pinn to a specific region. Any dark forest or cave might hold an Arathan village.
Religion : they maintain no racial god, but any diety of luck , wealth , thievery or magic may be worshipped by a number of arathan.
Language: Mutan a strange mixture of hand signals chirps and clicks uses slyvan as its alphabet. Almost all Mutan writings are magical in nature since Their arcane casters are the only ones interested in leaving any trace of their deeds.
Names - Arathan first names are almost always human names of the appropriate gender.
last names are tattoed in mutan on their right top arm often with a picture
last names - serpent, tree, star, staff, knife, bear, eye, and sling
Adventurers : Arathans adventure to get wealthy, either by slaying monsters and taking the money or by just taking some random noble's money. Some also are currently active in avoiding their homes until whatever mess the mages have made is cleaned up.
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