Baumi
Adventurer
I find a good way to lighten to gm-load and therefore avoid burn out, is to use pregenerated adventures. But the problem is that most of them are hack'n slay which you don't want.
So I would recommend to try Savage Worlds with a Plot Point Campaign. The great thing about Plot Point Campaigns is that they let the players find there own style and very easy to run. Each plot point campaign has the background info for the world, monsters, a main plot that you can advance as you see fit, a generic adventure generator and most importantly a map with all the important places where you will always find one or more mini-adventures pregenerated for you.
These Adventures are very small (usually half a page) but they still take several session since they are seldom about combat and mainly about the plot. Since many of them cannot be done by force alone, they will start to think about new ways and you will have a more diverse adventures that way.
I really like the style since it is extremly easy to master (nearly no prepartions after the Campaign begins) and it all feels very naturaly, they are not railroaded but always challenged and they start to begin their own adventures after a while. The only limit is that it should be played with Savage Worlds since the world is not level-based.... you can travel through the whole world at any time and find it challenging but possible, which would be hard to do in a level based System.
So I would recommend to try Savage Worlds with a Plot Point Campaign. The great thing about Plot Point Campaigns is that they let the players find there own style and very easy to run. Each plot point campaign has the background info for the world, monsters, a main plot that you can advance as you see fit, a generic adventure generator and most importantly a map with all the important places where you will always find one or more mini-adventures pregenerated for you.
These Adventures are very small (usually half a page) but they still take several session since they are seldom about combat and mainly about the plot. Since many of them cannot be done by force alone, they will start to think about new ways and you will have a more diverse adventures that way.
I really like the style since it is extremly easy to master (nearly no prepartions after the Campaign begins) and it all feels very naturaly, they are not railroaded but always challenged and they start to begin their own adventures after a while. The only limit is that it should be played with Savage Worlds since the world is not level-based.... you can travel through the whole world at any time and find it challenging but possible, which would be hard to do in a level based System.