I'm DM'ing a Player Who Just Announced his Bard is a Kleptomaniac Pickpocket. Crap.

Id say

"Ok, thats a great character concept, and would be brilliant in a different game system or campaign, where you can use this flaw. Savage worlds for example. As it is where playing D&D where the party are heroes and dont have such flaws manifest. More importnatly this is a team game. we have gathered here to play as a party. Good as this concept is it doesnt fit with what we are trying to create with this campaign."
As long as you fix that quote to refer to your game and not imply that any of that is inherent in D&D itself, sounds good enough.
 

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As long as you fix that quote to refer to your game and not imply that any of that is inherent in D&D itself, sounds good enough.

well it rings true / inherent for 4th ed. The default campaign is that you are heroes and do good deeds. The PHB and DMG is full of this

....and i did say " id say" so dont need to requote

plus wondering off OP now as well!
 


There's a couple different ways to look at this:

when players want to do stupid, disruptive things, you've got a choice to make. Either take them down in game, to prove that doing stupid things means your PC won't be successful (and prolly dies).

Or roll with it and run a campaign where the PCs do stupid things that work out.

I prefer running the former style of game. Its also the style that 1E seems to support, of if the players do something stupid, the PC will likely die.
 


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