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I'm done with 3.5
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<blockquote data-quote="BadMojo" data-source="post: 3584304" data-attributes="member: 569"><p>Since the OP isn't really asking a question, I'll just throw in my opinion on the whole thing. Even though I started with the red box D&D set, you couldn't pay me enough to go back and actually play it. There are so many things that game designers have learned from past products, that the only thing drawing me to OD&D would be nostalgia.</p><p></p><p>I agree that Savage Worlds looks like a great system. It's got the simplicity of older games along with nifty new rules stuff that actually adds to the fun. Besides, they're coming out with a Solomon Kane game (I hope). True 20 from Green Ronin is pretty slick too. I'd happily play either of those two if I wanted a rules light(er) game.</p><p></p><p>For what it's worth, I don't think the AOO rules are difficult themselves, just not explained very well in the official sources.</p></blockquote><p></p>
[QUOTE="BadMojo, post: 3584304, member: 569"] Since the OP isn't really asking a question, I'll just throw in my opinion on the whole thing. Even though I started with the red box D&D set, you couldn't pay me enough to go back and actually play it. There are so many things that game designers have learned from past products, that the only thing drawing me to OD&D would be nostalgia. I agree that Savage Worlds looks like a great system. It's got the simplicity of older games along with nifty new rules stuff that actually adds to the fun. Besides, they're coming out with a Solomon Kane game (I hope). True 20 from Green Ronin is pretty slick too. I'd happily play either of those two if I wanted a rules light(er) game. For what it's worth, I don't think the AOO rules are difficult themselves, just not explained very well in the official sources. [/QUOTE]
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