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I'm done with 3.5
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<blockquote data-quote="Meeki" data-source="post: 3584379" data-attributes="member: 17257"><p>The issue people have with 3.5 D&D is they take every book ever created as being rules they need to honor. D&D is based off of a RP system, D20, the point of this current version of D&D using D20 with so much open source is for people to create their own supplements. All you need to enjoy D&D is 3 books, PH, DMG, and MM. That is all. With these three tools you can create anything in the game, come up with your own ideas, or just adlib as you go along.</p><p></p><p>D20 is a great system, not perfect but simple, if someone wants to do something that isn't RECOMMENDED in the "rules" the DM can quickly develop a scale and tweak it later. As it says in the DMG, the rules laid out are only guides for the DM and players. It is purely up to the people playing it how they want to run it. When a player brings a book to my table that isn't one of the three core they are required to run anything by me that they want to use and I tell them if it is over powered I will nerf your character.</p><p></p><p>Also attacks of opportunity probably follow the simple idea of hitting your opponent when he is open. If someone is casting a spell and does not have any obvious offensive weapons out that threaten you AND his defense is occupied why the heck wouldnt you reach out and stab him. Same with people moving by you quickly, within 6 seconds moving by someone and attacking them is alot to do, this means you are hustling and thus you won't threaten your opponent really until you end your movement to attack, thus allowing someone a free shot on you.</p><p></p><p>The whole idea of combat and AoO are simplified in D&D. One offensive action per 6 seconds without any movement is pretty unrealistic, however someone moving 30 ft and making an attack and taking an AoO in the same round also unrealistic but both are simplified to make playing easier. If you don't like AoO that much maybe you can make it so people cannot take them if they moved the round before unless they have combat reflexes or something of the ilk.</p><p></p><p>Heck, you can design your own D20 system pretty fast. If you sit down with other players and see what they like and dislike I bet you can hash something out in a month.</p></blockquote><p></p>
[QUOTE="Meeki, post: 3584379, member: 17257"] The issue people have with 3.5 D&D is they take every book ever created as being rules they need to honor. D&D is based off of a RP system, D20, the point of this current version of D&D using D20 with so much open source is for people to create their own supplements. All you need to enjoy D&D is 3 books, PH, DMG, and MM. That is all. With these three tools you can create anything in the game, come up with your own ideas, or just adlib as you go along. D20 is a great system, not perfect but simple, if someone wants to do something that isn't RECOMMENDED in the "rules" the DM can quickly develop a scale and tweak it later. As it says in the DMG, the rules laid out are only guides for the DM and players. It is purely up to the people playing it how they want to run it. When a player brings a book to my table that isn't one of the three core they are required to run anything by me that they want to use and I tell them if it is over powered I will nerf your character. Also attacks of opportunity probably follow the simple idea of hitting your opponent when he is open. If someone is casting a spell and does not have any obvious offensive weapons out that threaten you AND his defense is occupied why the heck wouldnt you reach out and stab him. Same with people moving by you quickly, within 6 seconds moving by someone and attacking them is alot to do, this means you are hustling and thus you won't threaten your opponent really until you end your movement to attack, thus allowing someone a free shot on you. The whole idea of combat and AoO are simplified in D&D. One offensive action per 6 seconds without any movement is pretty unrealistic, however someone moving 30 ft and making an attack and taking an AoO in the same round also unrealistic but both are simplified to make playing easier. If you don't like AoO that much maybe you can make it so people cannot take them if they moved the round before unless they have combat reflexes or something of the ilk. Heck, you can design your own D20 system pretty fast. If you sit down with other players and see what they like and dislike I bet you can hash something out in a month. [/QUOTE]
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