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I'm done with 3.5
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<blockquote data-quote="fusangite" data-source="post: 3586601" data-attributes="member: 7240"><p>Clearly market research by WOTC would be preferable because, I agree, it is difficult to discern how widespread a problem is based solely on annecdotal information. </p><p></p><p>But that does not mean we should wholly throw out annecdotal information in the absence of proper quantitative data. Some of my complaints about D&D fall flat on these boards. Some have a small, committed circle of supporters. But when I wade into AoO discussions, I find that people whose posts I never follow, and often people with low post counts, chime in. So, I do think that we can attribute greater numerical strength to the people who don't get AoOs and think they should be taken out than to the people who have big problems with most other aspects of the game. Whether we're 10%, 30% or 60%, I have no idea.I think you are confusing games that have complex, deep and interesting tactics with games that have a lot of rules. That's why the first game I mentioned was Go. Go has an absolutely tiny number of rules, one kind of piece and is one of the most strategically and tactically complex games ever invented. Ditto chess.</p><p></p><p>Liking tactical complexity and liking lots of rules are not the same thing at all. I have no evidence that these systems with fewer rules are less tactically interesting or complex. So I see zero correlation between number of rules and tactical complexity. I'm not sure that AD&D miniatures battles had fewer or less interesting strategic permutations just because they had fewer rules.What about all of the above. Maybe one of the reasons AoOs remain a hard sell is not because they have one annoying feature that annoys all of us but rather because they have multiple annoying features that annoy different segments of the hobby. I don't know. I'm just throwing that out there.I enjoy battle tactics. And nothing kills my enjoyment better is the moment where we go, "Wait a minute? Did we just do the last round wrong? Shouldn't X have got an AoO?"The fact that WOTC has a profit motive and a good marketing strategy does not mean that it is infallible in judging what appetities exist in its customer and potential customer bases.</p></blockquote><p></p>
[QUOTE="fusangite, post: 3586601, member: 7240"] Clearly market research by WOTC would be preferable because, I agree, it is difficult to discern how widespread a problem is based solely on annecdotal information. But that does not mean we should wholly throw out annecdotal information in the absence of proper quantitative data. Some of my complaints about D&D fall flat on these boards. Some have a small, committed circle of supporters. But when I wade into AoO discussions, I find that people whose posts I never follow, and often people with low post counts, chime in. So, I do think that we can attribute greater numerical strength to the people who don't get AoOs and think they should be taken out than to the people who have big problems with most other aspects of the game. Whether we're 10%, 30% or 60%, I have no idea.I think you are confusing games that have complex, deep and interesting tactics with games that have a lot of rules. That's why the first game I mentioned was Go. Go has an absolutely tiny number of rules, one kind of piece and is one of the most strategically and tactically complex games ever invented. Ditto chess. Liking tactical complexity and liking lots of rules are not the same thing at all. I have no evidence that these systems with fewer rules are less tactically interesting or complex. So I see zero correlation between number of rules and tactical complexity. I'm not sure that AD&D miniatures battles had fewer or less interesting strategic permutations just because they had fewer rules.What about all of the above. Maybe one of the reasons AoOs remain a hard sell is not because they have one annoying feature that annoys all of us but rather because they have multiple annoying features that annoy different segments of the hobby. I don't know. I'm just throwing that out there.I enjoy battle tactics. And nothing kills my enjoyment better is the moment where we go, "Wait a minute? Did we just do the last round wrong? Shouldn't X have got an AoO?"The fact that WOTC has a profit motive and a good marketing strategy does not mean that it is infallible in judging what appetities exist in its customer and potential customer bases. [/QUOTE]
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