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I'm done with 3.5
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<blockquote data-quote="Jupp" data-source="post: 3588715" data-attributes="member: 20804"><p>To the OP: I suggest you take a close look at C&C. </p><p></p><p>Just last weekend I had my first session with the group. We play since 15+ years (1e >2e >3e) but last weekend was more or less the best gaming experience we had since years. The rules are superfast to understand and easy to use. Character creation took about 2 hours including equipment and a first primer about the rules. The players do not have a PHB, just an single-sided A4 sheet where the rules where printed on, and they only asked for it a couple of times to review a class specific rule here and there during play time. But aside from this the 6 hours of the game session was filled with pure gaming. No rules discussions, no confusions, no time sinks. In fact I havent seen them so concentrated and enganged since a long time.</p><p></p><p>For me as the DM C&C is good in two ways. First, I can run adventures from all editions and convert stats on the fly. For me this is quite important because it does not make my D&D collection worthless just because I switched to another RPG. </p><p></p><p>Second, the players can full concentrate on the adventure instead of looking through the rules all the time to prepare for the next encounter/task.</p></blockquote><p></p>
[QUOTE="Jupp, post: 3588715, member: 20804"] To the OP: I suggest you take a close look at C&C. Just last weekend I had my first session with the group. We play since 15+ years (1e >2e >3e) but last weekend was more or less the best gaming experience we had since years. The rules are superfast to understand and easy to use. Character creation took about 2 hours including equipment and a first primer about the rules. The players do not have a PHB, just an single-sided A4 sheet where the rules where printed on, and they only asked for it a couple of times to review a class specific rule here and there during play time. But aside from this the 6 hours of the game session was filled with pure gaming. No rules discussions, no confusions, no time sinks. In fact I havent seen them so concentrated and enganged since a long time. For me as the DM C&C is good in two ways. First, I can run adventures from all editions and convert stats on the fly. For me this is quite important because it does not make my D&D collection worthless just because I switched to another RPG. Second, the players can full concentrate on the adventure instead of looking through the rules all the time to prepare for the next encounter/task. [/QUOTE]
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