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I'm done with 3.5
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<blockquote data-quote="buzz" data-source="post: 3588753" data-attributes="member: 6777"><p>WTF? Where?</p><p></p><p>I'm running an Eberron game right now that has both a kalashtar psion with substitution levels and non-PHB feats AND a gnome evoker who, other than one reserve feat, is all PHB. Are you telling me I'm imagining this?</p><p></p><p>Seriously, where are the threads that talk about how, e.g., someone's whisper gnome dragon shaman made the grapple rules stop working? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p>Some of the PCs in my Eberron game are using feats and spells from books I don't own. Again, are trying to tell me I'm imagining that our game has worked fine?</p><p></p><p></p><p>Not really. In this case, there's an <em>actual mechanical impediment</em> to a player using a "rule module" that I as DM have not implemented in the game. E.g., the player can't take an AoO if I haven't added the AoO "module" to the campaign. In the current setup, there is nothing <em>mechanically</em> preventing a player from using a feat I may never have seen before.</p><p></p><p></p><p>UA is a single book marketed as a collection of alternate rule systems, <em>none of which</em> have been used in any other D&D products published by WotC. A good chunk of them also cannot be implemented without fundamentally changing the system. E.g., you can't have one PC use WP/VP and another use hit points in the same game, or one person use hexes with facing and another squares with no facing.</p><p></p><p>The dumbest thing about this whole line of argument is, again, these needs are already being met by a host of publishers: True20, C&C, Perfect20, etc. The vocal minority that clamors for this stuff is already being incredibly well-served.</p></blockquote><p></p>
[QUOTE="buzz, post: 3588753, member: 6777"] WTF? Where? I'm running an Eberron game right now that has both a kalashtar psion with substitution levels and non-PHB feats AND a gnome evoker who, other than one reserve feat, is all PHB. Are you telling me I'm imagining this? Seriously, where are the threads that talk about how, e.g., someone's whisper gnome dragon shaman made the grapple rules stop working? :confused: Some of the PCs in my Eberron game are using feats and spells from books I don't own. Again, are trying to tell me I'm imagining that our game has worked fine? Not really. In this case, there's an [I]actual mechanical impediment[/I] to a player using a "rule module" that I as DM have not implemented in the game. E.g., the player can't take an AoO if I haven't added the AoO "module" to the campaign. In the current setup, there is nothing [I]mechanically[/I] preventing a player from using a feat I may never have seen before. UA is a single book marketed as a collection of alternate rule systems, [I]none of which[/I] have been used in any other D&D products published by WotC. A good chunk of them also cannot be implemented without fundamentally changing the system. E.g., you can't have one PC use WP/VP and another use hit points in the same game, or one person use hexes with facing and another squares with no facing. The dumbest thing about this whole line of argument is, again, these needs are already being met by a host of publishers: True20, C&C, Perfect20, etc. The vocal minority that clamors for this stuff is already being incredibly well-served. [/QUOTE]
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