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I'm done with 3.5
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<blockquote data-quote="RFisher" data-source="post: 3594699" data-attributes="member: 3608"><p>Um...when did Dancey join TSR? (1997 or so? A dozen or more years after those products.) Yeah, I know he was tasked with figuring out how TSR failed by looking through its records, but I don't remember the Basic/Advanced split being a huge part of his conclusion. (Rather, it was not listening to customers enough.)</p><p></p><p>Like I said, can anybody <em>really</em> claim that Mentzer's Basic Set & the 1e PHB were not two of the most successful RPG products? Whether it seems to make business sense or not, you can't argue with success. & sure, the company was mismanaged, but that didn't have anything to do with those two products. Rather, they were what allowed TSR to stay in business in spite of the mismanagement.</p><p></p><p></p><p></p><p>Sure. But D&D has the best chance of being a person's first contact with the hobby. Many of us have observed that--no matter how much we may like d20--it really isn't doing such a great job selling the hobby to people unfamiliar with it. I'm not going to bother shaking my first at Wizards about it, but I think it's a topic worth discussing.</p><p></p><p></p><p></p><p>(O_O) Among the three shelves of RPG products I have, D&D is among some of the hardest to learn. Good newbie games: The classic D&D Basic Set, Star Frontiers, Prince Valiant, Buck Rogers High Adventure Cliffhangers, Toon, True20. Those are some of the ones that come to mind.</p><p></p><p>(Unfortunately, most of those are OOP. I remember asking in an online forum the best in-print game for newbies I can't mentor, & most of the responses were: "In-print is the problem in that equation.")</p><p></p><p>That's not even touching on some of the great free games out there. (Dungeon Squad was created because the author had failed to capture some kids' interest with D&D3e. & it indeed did succeed where 3e had failed.)</p><p></p><p>OK, 3e is definately easier than at least one game on my shelves: <em>Fantasy Wargaming</em>. (^_^)</p></blockquote><p></p>
[QUOTE="RFisher, post: 3594699, member: 3608"] Um...when did Dancey join TSR? (1997 or so? A dozen or more years after those products.) Yeah, I know he was tasked with figuring out how TSR failed by looking through its records, but I don't remember the Basic/Advanced split being a huge part of his conclusion. (Rather, it was not listening to customers enough.) Like I said, can anybody [i]really[/i] claim that Mentzer's Basic Set & the 1e PHB were not two of the most successful RPG products? Whether it seems to make business sense or not, you can't argue with success. & sure, the company was mismanaged, but that didn't have anything to do with those two products. Rather, they were what allowed TSR to stay in business in spite of the mismanagement. Sure. But D&D has the best chance of being a person's first contact with the hobby. Many of us have observed that--no matter how much we may like d20--it really isn't doing such a great job selling the hobby to people unfamiliar with it. I'm not going to bother shaking my first at Wizards about it, but I think it's a topic worth discussing. (O_O) Among the three shelves of RPG products I have, D&D is among some of the hardest to learn. Good newbie games: The classic D&D Basic Set, Star Frontiers, Prince Valiant, Buck Rogers High Adventure Cliffhangers, Toon, True20. Those are some of the ones that come to mind. (Unfortunately, most of those are OOP. I remember asking in an online forum the best in-print game for newbies I can't mentor, & most of the responses were: "In-print is the problem in that equation.") That's not even touching on some of the great free games out there. (Dungeon Squad was created because the author had failed to capture some kids' interest with D&D3e. & it indeed did succeed where 3e had failed.) OK, 3e is definately easier than at least one game on my shelves: [i]Fantasy Wargaming[/i]. (^_^) [/QUOTE]
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