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I'm done with 3.5
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<blockquote data-quote="RFisher" data-source="post: 3598936" data-attributes="member: 3608"><p>Right. Because when TSR killed the classic D&D line & focused only on AD&D2e things got better. (<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what? o_O" loading="lazy" data-shortname="o_O" />)</p><p></p><p>"Splitting the fan base" is a misnomer in this case. This is not like the too many settings issue. There were three kinds of customers:</p><ul> <li data-xf-list-type="ul">D&D customers with no interest in AD&D</li> <li data-xf-list-type="ul">AD&D customers with no interest in D&D</li> <li data-xf-list-type="ul">People who mixed & matched</li> </ul><p>Which forms a nice little Venn diagram to demonstrate how this <em>expands</em> your customer base.</p><p></p><p>& most people I've seen suggest a return to a Advanced/non-Advanced split advocate a higher level of compatibility between the two than there was then.</p><p></p><p>Wizards <em>is</em> turning away customers because they essentially only provide AD&D. (Or even AAD&D.)</p><p></p><p>That wouldn't bother me so much if they were any other RPG publisher, because almost all those customers would find their way to another company. But many (if not most) of the new-to-RPGs crowd is going to first encounter D&D & are much less likely to seek or find an alternative if it completely turns them off.</p><p></p><p>(I'm also not convinced that it was the number of <em>settings</em> that hurt 2e so much as the number of <em>products</em>. I also not convinced that the number of products couldn't have worked fine if better managed. The things that really killed TSR were simply mismanagement & not listening to their customers.)</p><p></p><p></p><p></p><p>I wonder how many DMs really manage this, though. When I've tried to run campaigns that way before, I've <em>never</em> been happy with the results. I can't think of a single campaign I've played in (with any system) in which the DM did that.</p><p></p><p>I don't doubt you when you say it has worked for you, but I wonder how common it is.</p><p></p><p>(Not to mention that I haven't seen that many modules for which I would claim every encounter was fully vetted. (^_^))</p></blockquote><p></p>
[QUOTE="RFisher, post: 3598936, member: 3608"] Right. Because when TSR killed the classic D&D line & focused only on AD&D2e things got better. (o_O) "Splitting the fan base" is a misnomer in this case. This is not like the too many settings issue. There were three kinds of customers: [list] [*]D&D customers with no interest in AD&D [*]AD&D customers with no interest in D&D [*]People who mixed & matched [/list] Which forms a nice little Venn diagram to demonstrate how this [i]expands[/i] your customer base. & most people I've seen suggest a return to a Advanced/non-Advanced split advocate a higher level of compatibility between the two than there was then. Wizards [i]is[/i] turning away customers because they essentially only provide AD&D. (Or even AAD&D.) That wouldn't bother me so much if they were any other RPG publisher, because almost all those customers would find their way to another company. But many (if not most) of the new-to-RPGs crowd is going to first encounter D&D & are much less likely to seek or find an alternative if it completely turns them off. (I'm also not convinced that it was the number of [i]settings[/i] that hurt 2e so much as the number of [i]products[/i]. I also not convinced that the number of products couldn't have worked fine if better managed. The things that really killed TSR were simply mismanagement & not listening to their customers.) I wonder how many DMs really manage this, though. When I've tried to run campaigns that way before, I've [i]never[/i] been happy with the results. I can't think of a single campaign I've played in (with any system) in which the DM did that. I don't doubt you when you say it has worked for you, but I wonder how common it is. (Not to mention that I haven't seen that many modules for which I would claim every encounter was fully vetted. (^_^)) [/QUOTE]
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