Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I'm done with 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flynn" data-source="post: 3604677" data-attributes="member: 1836"><p>The chance of death was during the early years of CT, and was replaced with only a chance of maiming and getting out of service early. MT never had the chance of death you are speaking of. It was always "wounded and out". Character creation was always under 30 minutes for me, even for a seven-term Scout with one heck of a background story when we were done.</p><p></p><p>As a big fan of Traveller, I hear this trotted out all the time in regards to Traveller character creation. Hehehe. It's amazing how many people lock on to that one aspect, and never mention that character creation in early versions of Traveller, as it is random, doesn't allow you to make many choices in the actual direction your character develops, such as skill selection or the like. I don't mind it, because MT does give you some choices, and because I like the challenge of playing a random character of that nature. Others don't, and that's okay. We're ultimately not here to talk about Traveller. There are, indeed, a lot fewer choices overall, and Traveller character creation is very easy in comparison to 3E and v3.5. That's the point that was being made, and it would be a shame to use an irrelevant point to take the discussion away from the point of this thread.</p><p></p><p>Bringing us back to v3.5, as has been mentioned before, people with different levels of access to the various splatbooks tend to end up playing in games where those with the least access have no idea what's going on when someone else pulls out a rule/game mechanic from a book they don't own. If the disparity is great enough, the players with lowest access can feel lost in a gaming environment using rules they didn't even know existed, much less understand. The only way to prevent it is to game to the lowest common denominator.</p><p></p><p>Now, that would be an interesting house rule: You can't use anything from a splatbook that each member of the gaming group doesn't already own. Hehehe. Oh, and no PDFs.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>No, that would never fly, at least with most groups.</p><p></p><p>I, too, am feeling the burn-out from D&D's too many options. I don't know if it's time to hit the reset button yet, but it's definitely time to start looking at other ways of doing things, and see if burn-out can be avoided. That's ultimately what this thread speaks of, in regards to what I'm getting out of it. YMMV, of course, and that's cool with me, too.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3604677, member: 1836"] The chance of death was during the early years of CT, and was replaced with only a chance of maiming and getting out of service early. MT never had the chance of death you are speaking of. It was always "wounded and out". Character creation was always under 30 minutes for me, even for a seven-term Scout with one heck of a background story when we were done. As a big fan of Traveller, I hear this trotted out all the time in regards to Traveller character creation. Hehehe. It's amazing how many people lock on to that one aspect, and never mention that character creation in early versions of Traveller, as it is random, doesn't allow you to make many choices in the actual direction your character develops, such as skill selection or the like. I don't mind it, because MT does give you some choices, and because I like the challenge of playing a random character of that nature. Others don't, and that's okay. We're ultimately not here to talk about Traveller. There are, indeed, a lot fewer choices overall, and Traveller character creation is very easy in comparison to 3E and v3.5. That's the point that was being made, and it would be a shame to use an irrelevant point to take the discussion away from the point of this thread. Bringing us back to v3.5, as has been mentioned before, people with different levels of access to the various splatbooks tend to end up playing in games where those with the least access have no idea what's going on when someone else pulls out a rule/game mechanic from a book they don't own. If the disparity is great enough, the players with lowest access can feel lost in a gaming environment using rules they didn't even know existed, much less understand. The only way to prevent it is to game to the lowest common denominator. Now, that would be an interesting house rule: You can't use anything from a splatbook that each member of the gaming group doesn't already own. Hehehe. Oh, and no PDFs.... ;) No, that would never fly, at least with most groups. I, too, am feeling the burn-out from D&D's too many options. I don't know if it's time to hit the reset button yet, but it's definitely time to start looking at other ways of doing things, and see if burn-out can be avoided. That's ultimately what this thread speaks of, in regards to what I'm getting out of it. YMMV, of course, and that's cool with me, too. With Regards, Flynn [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I'm done with 3.5
Top