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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="innerdude" data-source="post: 6879100" data-attributes="member: 85870"><p>For the first time in five years, I'm actually going to be playing a "D&D" game. A guy in my secondary group, who I've always promised if he ran a campaign I would join it, is running---surprise surprise---5e (the reason it's surprising is that he's usually a hardcore GURPS guy). </p><p></p><p>I've looked through the free PDF, but haven't looked at any of the actual rules since the beta Playtest Packets (Packet 2 or 3, can't remember which).</p><p></p><p>I'm leaning towards playing a barbarian, fighter, or paladin, but I'm wondering if all of you vastly more experienced 5e-ites could give me a rundown of what to avoid in character creation. I could go through the exercise myself, but all of my current system mastery is in Savage Worlds, and I'm not terribly interested in poring over my soon-to-be-arriving 5e Player's Handbook with a fine tooth comb. (Edit: Even the very idea of having to choose a "class" in an RPG now feels . . . weird after five years without it.)</p><p></p><p>To be more clear, I'm not an ultra-hardcore powergamer by any stretch. I'm not looking to optimize the living daylights out of my character. If my PC ends up being minorly sub-optimal I won't care in the least. I'm more worried about the absolute bottom-of-the-barrel options that you shouldn't ever use, more especially the ones that maybe seem cool in writing but in play end up being a waste.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6879100, member: 85870"] For the first time in five years, I'm actually going to be playing a "D&D" game. A guy in my secondary group, who I've always promised if he ran a campaign I would join it, is running---surprise surprise---5e (the reason it's surprising is that he's usually a hardcore GURPS guy). I've looked through the free PDF, but haven't looked at any of the actual rules since the beta Playtest Packets (Packet 2 or 3, can't remember which). I'm leaning towards playing a barbarian, fighter, or paladin, but I'm wondering if all of you vastly more experienced 5e-ites could give me a rundown of what to avoid in character creation. I could go through the exercise myself, but all of my current system mastery is in Savage Worlds, and I'm not terribly interested in poring over my soon-to-be-arriving 5e Player's Handbook with a fine tooth comb. (Edit: Even the very idea of having to choose a "class" in an RPG now feels . . . weird after five years without it.) To be more clear, I'm not an ultra-hardcore powergamer by any stretch. I'm not looking to optimize the living daylights out of my character. If my PC ends up being minorly sub-optimal I won't care in the least. I'm more worried about the absolute bottom-of-the-barrel options that you shouldn't ever use, more especially the ones that maybe seem cool in writing but in play end up being a waste. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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