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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="77IM" data-source="post: 6879126" data-attributes="member: 12377"><p>DO:</p><ul> <li data-xf-list-type="ul">Identify your primary attack stat and try to get a 16 in it via racial mods. Usually it's obvious: Str or Dex for warriors, spellcasting ability for spellcasters. Increase it to 18 at level 4 and 20 at level 5.</li> <li data-xf-list-type="ul">Perception is far and away the most rolled skill, and is sometimes very, very important. Consider selecting it as a proficiency. Or not; some people are very happy playing an oblivious character. But the party should probably have a few members with decent Perception, unless you really like stumbling into ambushes, missing clues, etc.</li> </ul><p></p><p>DON'T:</p><ul> <li data-xf-list-type="ul">Don't use Constitution as your dump stat. If you want to be a warrior-type, you'll want even more Con, at least a 12+. Hit points matter, and you will never have enough.</li> <li data-xf-list-type="ul">Don't choose obviously suboptimal equipment or spells for "role-playing reasons." A pacifist wizard or fighter who insists on only using a quarterstaff... when an RPG has a strong class system, playing against type is complicated.</li> <li data-xf-list-type="ul">Don't even consider feats or multi-classing until you've got some game-play experience under your belt. These can get complicated and can gimp your character in certain ways if you are not careful.</li> </ul><p></p><p>Uh, that's it from me. 5e is "balanced enough" that there's not really much more to it than that.</p></blockquote><p></p>
[QUOTE="77IM, post: 6879126, member: 12377"] DO: [list] [*]Identify your primary attack stat and try to get a 16 in it via racial mods. Usually it's obvious: Str or Dex for warriors, spellcasting ability for spellcasters. Increase it to 18 at level 4 and 20 at level 5. [*]Perception is far and away the most rolled skill, and is sometimes very, very important. Consider selecting it as a proficiency. Or not; some people are very happy playing an oblivious character. But the party should probably have a few members with decent Perception, unless you really like stumbling into ambushes, missing clues, etc. [/list] DON'T: [list] [*]Don't use Constitution as your dump stat. If you want to be a warrior-type, you'll want even more Con, at least a 12+. Hit points matter, and you will never have enough. [*]Don't choose obviously suboptimal equipment or spells for "role-playing reasons." A pacifist wizard or fighter who insists on only using a quarterstaff... when an RPG has a strong class system, playing against type is complicated. [*]Don't even consider feats or multi-classing until you've got some game-play experience under your belt. These can get complicated and can gimp your character in certain ways if you are not careful. [/list] Uh, that's it from me. 5e is "balanced enough" that there's not really much more to it than that. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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