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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Oofta" data-source="post: 6879136" data-attributes="member: 6801845"><p>All you need to start are the basic rules that you can find at <a href="http://dnd.wizards.com/articles/features/basicrules" target="_blank">http://dnd.wizards.com/articles/features/basicrules</a></p><p></p><p>Barbarians aren't in the basic rules, but you can build a fighter that will work all the way to 20th level if you want. There is an optional feat system, but if you aren't playing a human you don't have to worry about them at first level anyway. </p><p></p><p>You don't mention how you're going to generate stats (I'm a big fan of point buy) so if you <em>are</em> doing point buy where you decide numbers, all I would say is that as a general rule I avoid min-maxing. Starting out with a super-high primary stat is not a requirement at all. </p><p></p><p>The basic system is designed so that it's tough to really screw up a character. There are a lot of posts about how "x" build is far superior to "y" build because average DPR is 1.5 points higher at 10th level or similar silliness.</p><p></p><p>I always start with a character vision. Warrior types can be either strength or dex based (dex based probably has minor advantages). So do you envision your character as being Errol Flynn or Conan? Either one works.</p><p></p><p>For a fighter, I'd probably make my secondary stat constitution and base the rest on what I'll have fun with. </p><p></p><p>Other than that, a lot of it just depends on your DM and what you want to do. A fighter is, as the name suggests, primarily a fighter but can also have secondary roles based on background. A dex based fighter with a Criminal background can be pretty decent at stealth for example. I allow people to make up their own backgrounds so ask your DM.</p><p></p><p>Super-high numbers in skills aren't necessary either.</p><p></p><p>Good luck and have fun!</p></blockquote><p></p>
[QUOTE="Oofta, post: 6879136, member: 6801845"] All you need to start are the basic rules that you can find at [URL="http://dnd.wizards.com/articles/features/basicrules"]http://dnd.wizards.com/articles/features/basicrules[/URL] Barbarians aren't in the basic rules, but you can build a fighter that will work all the way to 20th level if you want. There is an optional feat system, but if you aren't playing a human you don't have to worry about them at first level anyway. You don't mention how you're going to generate stats (I'm a big fan of point buy) so if you [I]are[/I] doing point buy where you decide numbers, all I would say is that as a general rule I avoid min-maxing. Starting out with a super-high primary stat is not a requirement at all. The basic system is designed so that it's tough to really screw up a character. There are a lot of posts about how "x" build is far superior to "y" build because average DPR is 1.5 points higher at 10th level or similar silliness. I always start with a character vision. Warrior types can be either strength or dex based (dex based probably has minor advantages). So do you envision your character as being Errol Flynn or Conan? Either one works. For a fighter, I'd probably make my secondary stat constitution and base the rest on what I'll have fun with. Other than that, a lot of it just depends on your DM and what you want to do. A fighter is, as the name suggests, primarily a fighter but can also have secondary roles based on background. A dex based fighter with a Criminal background can be pretty decent at stealth for example. I allow people to make up their own backgrounds so ask your DM. Super-high numbers in skills aren't necessary either. Good luck and have fun! [/QUOTE]
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