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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Ahglock" data-source="post: 6879731" data-attributes="member: 56725"><p>Yeah I'm not sure I agree. </p><p></p><p>Strength race barbarian. Probably a good plan but even though rage damage and reckless attack tie to strength based melee you can be by fine with a +1 strength race or even a dex build. If your focus is on durability unsrmored defense a dex build and a shield will make you absurd. 1/2 damage round down while raging, 16 dex/con at char gen with a shield equals 18ac at level 1. As your stats increase that will hit 20 quickly. Shield master feat or defensive dualist at level 1 as a alternate human. Or be 1ac behind and dual wield feat. Would a strength build be better? Most likely, but dex build would fall into works well enough not to be a trap. </p><p></p><p>Fighter </p><p>Protection isn't sub par it's dependent on things outside you like encounter structure and party build. GWF isn't weak as I am assuming you are playing a dude with a big ass weapon if you take it and big ass weapons are pretty awesome. </p><p></p><p>Paladin any race works and there are plenty of + Che races if you need that maxed. Optimal vs not a trap is different. </p><p></p><p>Stats 14/14/8 required. WTF? Assuming point buy be solid in your primary is a good choice. Nothing else is required. Standard array something is 8 but Chr/int/wis all work done for a fighter or barbarians dump stat. You can get by fine with a 12 con in many cases as a fighter type. Dex well if you are going heavy armor a 10 dex works fine. </p><p></p><p>Again remember this thread is about not a trap not optimizing. </p><p></p><p>I love alternate human. And taking magic initiate on a pure spell faster just so I can fluff out my cantrips too include more fun things like mending. They do fine despite not taking resilient.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 6879731, member: 56725"] Yeah I'm not sure I agree. Strength race barbarian. Probably a good plan but even though rage damage and reckless attack tie to strength based melee you can be by fine with a +1 strength race or even a dex build. If your focus is on durability unsrmored defense a dex build and a shield will make you absurd. 1/2 damage round down while raging, 16 dex/con at char gen with a shield equals 18ac at level 1. As your stats increase that will hit 20 quickly. Shield master feat or defensive dualist at level 1 as a alternate human. Or be 1ac behind and dual wield feat. Would a strength build be better? Most likely, but dex build would fall into works well enough not to be a trap. Fighter Protection isn't sub par it's dependent on things outside you like encounter structure and party build. GWF isn't weak as I am assuming you are playing a dude with a big ass weapon if you take it and big ass weapons are pretty awesome. Paladin any race works and there are plenty of + Che races if you need that maxed. Optimal vs not a trap is different. Stats 14/14/8 required. WTF? Assuming point buy be solid in your primary is a good choice. Nothing else is required. Standard array something is 8 but Chr/int/wis all work done for a fighter or barbarians dump stat. You can get by fine with a 12 con in many cases as a fighter type. Dex well if you are going heavy armor a 10 dex works fine. Again remember this thread is about not a trap not optimizing. I love alternate human. And taking magic initiate on a pure spell faster just so I can fluff out my cantrips too include more fun things like mending. They do fine despite not taking resilient. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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