Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6879871" data-attributes="member: 12731"><p>Berserk Barbarian (Totem Barbarian, on the other hand, is very cool)</p><p>Beastmaster Ranger (Hunter Ranger is solid if unspectacular; if you want a woodsy archer simply build a Fighter with the Outlander background)</p><p>Four Elements Monk (any other way to build a mobile striker with spells is better)</p><p></p><p>Sorcerer is... inflexible. If you want a straight-forward Blaster (think lobbing Fireballs) go for it (choose Draconic Sorcerer), but any other kind of caster needs Wizard.</p><p><em>Edit:</em> The simple advice is "don't play Wild Mage Sorcerer". To maximize that subclass' potential, you need lots more info on 5E and your DM's campaign. So... don't choose it now.</p><p></p><p>Warlock is... difficult. If you want a straight-forward Blaster (think shooting Eldritch Blasts) go for it (choose Chain Warlock), but any other kind of Warlock requires considerable system mastery.</p><p></p><p>There's lots of Charisma classes. Watch out if you want to be the party Face, so your party doesn't get three characters vying for the same social space. (The first one to switch away is the winner!)</p><p></p><p>There's lots of Darkvision-enabled races. Watch out so you're not the odd man out. Being in an all-darkvision party is awesome, and it would suck to be the one holding the torch.</p><p></p><p>There's lots of Dexterity-based builds. Basing your fightery character on Dex is arguably stronger than Str in this edition. However, being the sole Strength-based character has its benefits, especially if you play published modules: the loot hasn't kept up and so there will be items that you and you alone can use well.</p><p></p><p>Spellcasters used to be an expected part of heroic parties. Previous edition adventures could expect you to cast a certain high-level spell, and simply ignore the possibility that your party did not have one! All of this is gone from 5th Edition. Don't feel pressured into playing a Wizard or Cleric. None is needed.</p><p></p><p>Combat healing is MUCH less important in this edition. It's way easier to survive with no primary healer in the party. Use feats such as Healer and Inspiring Leader to compensate. Having at least one secondary healer (such as a Paladin or Bard) is still useful, though. (After combat, having a Cleric able to cast spells such as Raise Dead and Greater Restoration is welcome, of course.)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6879871, member: 12731"] Berserk Barbarian (Totem Barbarian, on the other hand, is very cool) Beastmaster Ranger (Hunter Ranger is solid if unspectacular; if you want a woodsy archer simply build a Fighter with the Outlander background) Four Elements Monk (any other way to build a mobile striker with spells is better) Sorcerer is... inflexible. If you want a straight-forward Blaster (think lobbing Fireballs) go for it (choose Draconic Sorcerer), but any other kind of caster needs Wizard. [I]Edit:[/I] The simple advice is "don't play Wild Mage Sorcerer". To maximize that subclass' potential, you need lots more info on 5E and your DM's campaign. So... don't choose it now. Warlock is... difficult. If you want a straight-forward Blaster (think shooting Eldritch Blasts) go for it (choose Chain Warlock), but any other kind of Warlock requires considerable system mastery. There's lots of Charisma classes. Watch out if you want to be the party Face, so your party doesn't get three characters vying for the same social space. (The first one to switch away is the winner!) There's lots of Darkvision-enabled races. Watch out so you're not the odd man out. Being in an all-darkvision party is awesome, and it would suck to be the one holding the torch. There's lots of Dexterity-based builds. Basing your fightery character on Dex is arguably stronger than Str in this edition. However, being the sole Strength-based character has its benefits, especially if you play published modules: the loot hasn't kept up and so there will be items that you and you alone can use well. Spellcasters used to be an expected part of heroic parties. Previous edition adventures could expect you to cast a certain high-level spell, and simply ignore the possibility that your party did not have one! All of this is gone from 5th Edition. Don't feel pressured into playing a Wizard or Cleric. None is needed. Combat healing is MUCH less important in this edition. It's way easier to survive with no primary healer in the party. Use feats such as Healer and Inspiring Leader to compensate. Having at least one secondary healer (such as a Paladin or Bard) is still useful, though. (After combat, having a Cleric able to cast spells such as Raise Dead and Greater Restoration is welcome, of course.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
Top