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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Gradine" data-source="post: 6879904" data-attributes="member: 57112"><p>I rather like that, as it currently stands, it's a tactical choice with some trade off. It's a way of placing a <em>soft</em> limit on the use of an ability as opposed to the <em>hard</em> limit you suggest. Both have the same likely outcome (player will wait until last encounter before they expect to be able to rest to use); but the soft limit gives the player way more <em>choices</em>; they can <em>choose</em> to take on the penalty. </p><p></p><p>In addition, you don't have to worry about balancing any potential growth in "# of times per rest" to tack on to the feature; the game does this already by providing more powerful characters more and better ways to mitigate or entirely remove fatigue levels.</p><p></p><p>I <strong>strongly</strong> prefer this style of game design to a style that rests solely on hard caps.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6879904, member: 57112"] I rather like that, as it currently stands, it's a tactical choice with some trade off. It's a way of placing a [i]soft[/i] limit on the use of an ability as opposed to the [i]hard[/i] limit you suggest. Both have the same likely outcome (player will wait until last encounter before they expect to be able to rest to use); but the soft limit gives the player way more [i]choices[/i]; they can [i]choose[/i] to take on the penalty. In addition, you don't have to worry about balancing any potential growth in "# of times per rest" to tack on to the feature; the game does this already by providing more powerful characters more and better ways to mitigate or entirely remove fatigue levels. I [b]strongly[/b] prefer this style of game design to a style that rests solely on hard caps. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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