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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Istbor" data-source="post: 6880087" data-attributes="member: 6801670"><p>Alright, I have to agree with a couple points here, in spirit. </p><p></p><p>The penalty is unpopular. People want something cool for no draw-backs that is just simple. This particular power has a tangible draw-back. Some find that unacceptable, others feel it simply adds to the flavor. I am in the latter camp. </p><p></p><p>I would also agree that a new player should at least be warned that Frenzy comes with a very real cost. I don't think though that it should be categorized as a trap or sub-optimal. </p><p></p><p>My own play experience does not reflect any overall crippling effects from using Frenzy often per long rests. Rage can also help mitigate some of the ill effects. My Barbarian had also taken Mobility which further helped to blunt the penalties of several Fatigue levels. </p><p></p><p>As a bonus my DM did provide me later with a custom magic item: Mazor's Belt of Vigorous Action. A belt which contained 4 charges of Greater Restoration (recharged at the next dawn at a rate of 1/2 of 1D4). Though awesome DM assistance to help enhance a player's experience is not part of an objective look at any feature.</p></blockquote><p></p>
[QUOTE="Istbor, post: 6880087, member: 6801670"] Alright, I have to agree with a couple points here, in spirit. The penalty is unpopular. People want something cool for no draw-backs that is just simple. This particular power has a tangible draw-back. Some find that unacceptable, others feel it simply adds to the flavor. I am in the latter camp. I would also agree that a new player should at least be warned that Frenzy comes with a very real cost. I don't think though that it should be categorized as a trap or sub-optimal. My own play experience does not reflect any overall crippling effects from using Frenzy often per long rests. Rage can also help mitigate some of the ill effects. My Barbarian had also taken Mobility which further helped to blunt the penalties of several Fatigue levels. As a bonus my DM did provide me later with a custom magic item: Mazor's Belt of Vigorous Action. A belt which contained 4 charges of Greater Restoration (recharged at the next dawn at a rate of 1/2 of 1D4). Though awesome DM assistance to help enhance a player's experience is not part of an objective look at any feature. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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