Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gradine" data-source="post: 6880735" data-attributes="member: 57112"><p>You know, as much as I enjoy the tearing down of the philosophy behind character optimization, it's still legitimate method of engaging with and enjoying the game. CharOp is only really problematic when CharOp-ers derail non-optimization based discussion by asserting loudly and repeatedly that the Rules As Determined By TheoryCrafters are the only true facts about the game. As an example, say someone asks for interesting ways to build a grappler in 3.X, and someone brings up the time their buddy's Reaping Mauler choked an owlbear to death, and thread devolves into a fruitless argument over "traps" and "<em>enlarge person</em>" and "CoDzilla" that clearly wasn't what the OP was asking for.</p><p></p><p>The OP, in this case, appears to be asking an optimization question. While the extent to which 5e succeeds in creating better balance than previous editions is a topic worthy of debate, it's not really relevant to discussion here. The OP seems to be asking about "traps" in everything but the name only. If you believe that "traps" only exist in the imagination of White Room Theory Crafters (not trying to pick on anyone specific here, I actually really love that term and sympathize with this position) then maybe this isn't the thread for you?</p><p></p><p>Having neither played nor seen in action a Berzerker Barbarian I can say (in my own White Room Theory Crafting) that it sounds like a lot of fun with a neat design that broadens the player's tactical choices. If I wanted to make a "Berserker" style character, I might even go with them (although I do love the options provided the Totem path also). Then again, I'm not concerned about sub-optimization or "trap" options in the least bit (having once played a 3.5 rogue through an entire campaign while never once using Sneak Attack). I'm not going to poopoo somebody because they do, however.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6880735, member: 57112"] You know, as much as I enjoy the tearing down of the philosophy behind character optimization, it's still legitimate method of engaging with and enjoying the game. CharOp is only really problematic when CharOp-ers derail non-optimization based discussion by asserting loudly and repeatedly that the Rules As Determined By TheoryCrafters are the only true facts about the game. As an example, say someone asks for interesting ways to build a grappler in 3.X, and someone brings up the time their buddy's Reaping Mauler choked an owlbear to death, and thread devolves into a fruitless argument over "traps" and "[I]enlarge person[/I]" and "CoDzilla" that clearly wasn't what the OP was asking for. The OP, in this case, appears to be asking an optimization question. While the extent to which 5e succeeds in creating better balance than previous editions is a topic worthy of debate, it's not really relevant to discussion here. The OP seems to be asking about "traps" in everything but the name only. If you believe that "traps" only exist in the imagination of White Room Theory Crafters (not trying to pick on anyone specific here, I actually really love that term and sympathize with this position) then maybe this isn't the thread for you? Having neither played nor seen in action a Berzerker Barbarian I can say (in my own White Room Theory Crafting) that it sounds like a lot of fun with a neat design that broadens the player's tactical choices. If I wanted to make a "Berserker" style character, I might even go with them (although I do love the options provided the Totem path also). Then again, I'm not concerned about sub-optimization or "trap" options in the least bit (having once played a 3.5 rogue through an entire campaign while never once using Sneak Attack). I'm not going to poopoo somebody because they do, however. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
Top