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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Waterbizkit" data-source="post: 6881056" data-attributes="member: 6802604"><p>I'm short on time, so I'll attempt to keep this brief.</p><p></p><p>Firstly, play want you want and you're chances of enjoying the game are damn good. There's little in this edition that truly qualifies as a "trap" so the field is wife open for you to play whatever tickles your fancy.</p><p></p><p>To address the side topic concerning Barbarians, I find that those who dump on the Berserker option: 1) Probably haven't seen one in play over a significant period of time and are more likely theory-crafting to come to their conclusions. 2) Tend to overvalue the Bear Totems damage resistance while simultaneously undervaluing or outright ignoring the Berserkers Mindless Rage. Being able to shrug off both fear and charm is nothing to turn your nose up at, having seen a Berserker do it multiple times to avoid being neutered and conversely seeing a Bear Totem have all of that massive resistance turned on his party members because he couldn't shake the debilitating effects.</p><p></p><p>Of course your own experiences will vary. Some tables may not necessarily see many enemies that fear or charm the party very often. Regardless, the argument always ends up revolving around Frenzy because rather than looking at the archetypes as a whole, everyone wants to focus in on one or two little bits. Having seen both in play, I think they're both equally good and the choice of which to play should be based on what you like more, not what the Internet wants to theorize about.</p><p></p><p>Play what you want. Have fun. That's sort of the point right?</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 6881056, member: 6802604"] I'm short on time, so I'll attempt to keep this brief. Firstly, play want you want and you're chances of enjoying the game are damn good. There's little in this edition that truly qualifies as a "trap" so the field is wife open for you to play whatever tickles your fancy. To address the side topic concerning Barbarians, I find that those who dump on the Berserker option: 1) Probably haven't seen one in play over a significant period of time and are more likely theory-crafting to come to their conclusions. 2) Tend to overvalue the Bear Totems damage resistance while simultaneously undervaluing or outright ignoring the Berserkers Mindless Rage. Being able to shrug off both fear and charm is nothing to turn your nose up at, having seen a Berserker do it multiple times to avoid being neutered and conversely seeing a Bear Totem have all of that massive resistance turned on his party members because he couldn't shake the debilitating effects. Of course your own experiences will vary. Some tables may not necessarily see many enemies that fear or charm the party very often. Regardless, the argument always ends up revolving around Frenzy because rather than looking at the archetypes as a whole, everyone wants to focus in on one or two little bits. Having seen both in play, I think they're both equally good and the choice of which to play should be based on what you like more, not what the Internet wants to theorize about. Play what you want. Have fun. That's sort of the point right? [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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