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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6881100" data-attributes="member: 6804148"><p>To the OP:</p><p></p><p>Between a relatively low cap on primary abilities and lots of ASIs (more then any other class in fact), i'd say go for a fighter! Why?</p><p></p><p>It will give you the most flexible platform to build almost any warrior type you can imagine AND you won't have to plan ahead. Especially if you haven't played DnD before or in a long time. You want to be classical ranger? 5E Fighter can do it. An armored knight? That too! Big bare fist brawler, look no further. You won't be able to mess up from a mechanical PoV too. If starting at 16 of your primary to-hit stat (be it STR or DEX), by level 6 you will have it at 20 and you have the other 4-6 levels for pure fun and experimentation without having to feel guilty how your "sub optimal" choices have doomed the party ;D</p><p></p><p>If your game allows feats, after level 6 you can go for any that seams like a good fun to you. And again, you'll still hit as good and often as any other. But what kind of fighter you might ask? There are 3 of them. Well, if you don't like to bothered by resource management and just like wacking thing on head consistently, go champion. If you like more brain games go battle master ol eldrich knight. The first one will be more of a tactics dude (if you chose those maneuvers) or a rapid intervention force. The second will suit you better if you are into fighter - mages. But either the champion or battlemaster can be used to simulate other classes, sometimes better then the current classes do it them selves (as mentioned above). So fellow RP-er, go for the fighter and and don't worry too much about it. The class is so flexible you can chose the direction you wanna play it as your character grows and your playing experience mounts! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6881100, member: 6804148"] To the OP: Between a relatively low cap on primary abilities and lots of ASIs (more then any other class in fact), i'd say go for a fighter! Why? It will give you the most flexible platform to build almost any warrior type you can imagine AND you won't have to plan ahead. Especially if you haven't played DnD before or in a long time. You want to be classical ranger? 5E Fighter can do it. An armored knight? That too! Big bare fist brawler, look no further. You won't be able to mess up from a mechanical PoV too. If starting at 16 of your primary to-hit stat (be it STR or DEX), by level 6 you will have it at 20 and you have the other 4-6 levels for pure fun and experimentation without having to feel guilty how your "sub optimal" choices have doomed the party ;D If your game allows feats, after level 6 you can go for any that seams like a good fun to you. And again, you'll still hit as good and often as any other. But what kind of fighter you might ask? There are 3 of them. Well, if you don't like to bothered by resource management and just like wacking thing on head consistently, go champion. If you like more brain games go battle master ol eldrich knight. The first one will be more of a tactics dude (if you chose those maneuvers) or a rapid intervention force. The second will suit you better if you are into fighter - mages. But either the champion or battlemaster can be used to simulate other classes, sometimes better then the current classes do it them selves (as mentioned above). So fellow RP-er, go for the fighter and and don't worry too much about it. The class is so flexible you can chose the direction you wanna play it as your character grows and your playing experience mounts! :D [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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