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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Tony Vargas" data-source="post: 6881381" data-attributes="member: 996"><p>5e has no mechanical enforcement I'm aware of. It has built-in mechanical incentives, certainly. But they're only as strong as they dependable from the players' PoV, and since so many 5e mechanics require DM judgment to function, that's 'not very.'</p><p></p><p>Balance isn't a major goal, if its was a goal at all, of 5e. We got two years of L&Ls telling us about Next and how impossibly wondrous it was going to be. It was going to let you play characters from different editions at different tables, bring about world peace, etc, etc... the only nod 'Balance' ever got was the promise of "Crystal Clear Guidance" as to where it would balance. And it delivered: 6-8 encounters/day w/ 2-3 short rests. If you want balance, you have you prescription - if you don't take the pills, you can't can't sue the doc for malpractice.</p><p></p><p></p><p></p><p>If you dislike playing a bookworm who gets his magical powers from dusty tomes but forgets them when he casts 'em Magic-users were a failed class option. That's just a rather aggressive way of expressing a subjective opinion. But...</p><p></p><p>I'll grant that it's a little weird how hard it is to recover from exhaustion. </p><p></p><p>and...</p><p></p><p>Berserker isn't a failed class, even if we accept your premise. It's a failed sub-class, you could just play a Totem Barbarian, instead. 'Problem' solved.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6881381, member: 996"] 5e has no mechanical enforcement I'm aware of. It has built-in mechanical incentives, certainly. But they're only as strong as they dependable from the players' PoV, and since so many 5e mechanics require DM judgment to function, that's 'not very.' Balance isn't a major goal, if its was a goal at all, of 5e. We got two years of L&Ls telling us about Next and how impossibly wondrous it was going to be. It was going to let you play characters from different editions at different tables, bring about world peace, etc, etc... the only nod 'Balance' ever got was the promise of "Crystal Clear Guidance" as to where it would balance. And it delivered: 6-8 encounters/day w/ 2-3 short rests. If you want balance, you have you prescription - if you don't take the pills, you can't can't sue the doc for malpractice. If you dislike playing a bookworm who gets his magical powers from dusty tomes but forgets them when he casts 'em Magic-users were a failed class option. That's just a rather aggressive way of expressing a subjective opinion. But... I'll grant that it's a little weird how hard it is to recover from exhaustion. and... Berserker isn't a failed class, even if we accept your premise. It's a failed sub-class, you could just play a Totem Barbarian, instead. 'Problem' solved. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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