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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Leatherhead" data-source="post: 6882831" data-attributes="member: 53176"><p>As a person who is playing an Eagle totem barbarian:</p><p></p><p>Bear is overrated, unless you are the <em>only</em> person taking damage in the group. There are at least three other options I would consider depending on rules and party composition. </p><p>Wolf is worse than the Berserker if you play with Flanking rules. Otherwise, your melee buddies (and especially the rogue) will love you for it.</p><p>The other Totems are all geared to mobility in different flavors. Eagle is my favorite , but given that you can mix and match totem powers to you hearts content, it doesn't particularly matter.</p><p>Berserker is really bad if you have feats. The main draw of bonus action attacks is replicated and given out more often and/or cheaper in many ways. It's merely OK even without feats. The Reaction attack is a much better feature, but that doesn't happen until level 14, which most people don't get to mess with anyway.</p><p>The Battlerager is basically a variation of the Berseker that is better in most metrics. Unless you are fighting something that uses charm or fear, you like to fight naked, or you don't like playing dwarves and can't convince your DM to make an exception this one time.</p><p></p><p>But the <em>real</em> trap is feats themselves. You need ASIs to function properly as you level. Even those -5/+10 feats aren't as good for you as a bump to STR will be. Try to alternate them evenly if you want to have more than one feat.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6882831, member: 53176"] As a person who is playing an Eagle totem barbarian: Bear is overrated, unless you are the [I]only[/I] person taking damage in the group. There are at least three other options I would consider depending on rules and party composition. Wolf is worse than the Berserker if you play with Flanking rules. Otherwise, your melee buddies (and especially the rogue) will love you for it. The other Totems are all geared to mobility in different flavors. Eagle is my favorite , but given that you can mix and match totem powers to you hearts content, it doesn't particularly matter. Berserker is really bad if you have feats. The main draw of bonus action attacks is replicated and given out more often and/or cheaper in many ways. It's merely OK even without feats. The Reaction attack is a much better feature, but that doesn't happen until level 14, which most people don't get to mess with anyway. The Battlerager is basically a variation of the Berseker that is better in most metrics. Unless you are fighting something that uses charm or fear, you like to fight naked, or you don't like playing dwarves and can't convince your DM to make an exception this one time. But the [I]real[/I] trap is feats themselves. You need ASIs to function properly as you level. Even those -5/+10 feats aren't as good for you as a bump to STR will be. Try to alternate them evenly if you want to have more than one feat. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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