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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Tony Vargas" data-source="post: 6884615" data-attributes="member: 996"><p>You mean situationally? Sure, you take a character that's designed to be effective at combat, some 20-level tweaked build with all the right feats in the right order and just the right items budgeted to wealth-by-level to complement them &c - and put him in a non-combat situation where he needs to, say, solve a riddle using Knowledge skills, he's not effective at it, because the player chose to dump INT and not take any Knowledge skills. He's still effective at combat, though, just not using it at that moment. The player's decisions determined the effectiveness of his character. Put the same character in an edition that didn't have skills, or where using any skill required a DM ruling, and the player isn't dictating his effectiveness, not even, as in this case, dictating that his PC will suck at the task.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6884615, member: 996"] You mean situationally? Sure, you take a character that's designed to be effective at combat, some 20-level tweaked build with all the right feats in the right order and just the right items budgeted to wealth-by-level to complement them &c - and put him in a non-combat situation where he needs to, say, solve a riddle using Knowledge skills, he's not effective at it, because the player chose to dump INT and not take any Knowledge skills. He's still effective at combat, though, just not using it at that moment. The player's decisions determined the effectiveness of his character. Put the same character in an edition that didn't have skills, or where using any skill required a DM ruling, and the player isn't dictating his effectiveness, not even, as in this case, dictating that his PC will suck at the task. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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