Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 6885159" data-attributes="member: 6802951"><p>As I said in my post, I was specifically addressing the tiering comment, and the apparent justification based upon the example given in the post I quoted.</p><p>The level of narrative control, apart from how that relates to the comparative power on spellcasters vs non spellcasters, is a different matter entirely. I'm generally staying out of that discussion for the reason at the end of the post.</p><p></p><p></p><p> Bards only get access to tools other than musical instruments based upon their background: the class doesn't the best access to them. Unlike Rogues, they cannot gain expertise with Thieves' Tools either.</p><p></p><p>They are very good contributors in combat indeed, however this is generally through the use of support abilities that improve their allies' capabilities, either directly or by reducing opponent's capabilities. There is no balance clash because their powers can't overshadow the non-casters for example: they rely on the non-casters particularly.</p><p></p><p>And this brings us to one of the trickiest sticking points of this sort of balance discussion: actual cooperation between players. If the Rogue goes through five locks before hitting one he can't handle and the Wizard steps up and <em>Knock</em>s it, is the wizard really outshining the Rogue? Spells can blast large areas, covering several opponents, but generally the more martial classes deal higher damage against a single, tougher opponent.</p><p>Questions of balance are generally only an issue where the area of expertise of one class is overshadowed by another class. Having Knock, Invisibility and Spider Climb on your spell list isn't going to overshadow a Rogue without the non-caster capabilities (like actual skills) to back them up.</p><p></p><p>I haven't been following that discussion, but it seems a skewed comparison: The sheer number of spells (and feats, and other "explicitly defined player powers") that 3.5 ended up with means that of course 5e will look less by comparison.</p><p>Picking out individual powers that do or do not indicate more explicit descriptions between editions isn't going to work: you'd have to look at the method of wording that is used for the basis of the powers' descriptions throughout each edition.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6885159, member: 6802951"] As I said in my post, I was specifically addressing the tiering comment, and the apparent justification based upon the example given in the post I quoted. The level of narrative control, apart from how that relates to the comparative power on spellcasters vs non spellcasters, is a different matter entirely. I'm generally staying out of that discussion for the reason at the end of the post. Bards only get access to tools other than musical instruments based upon their background: the class doesn't the best access to them. Unlike Rogues, they cannot gain expertise with Thieves' Tools either. They are very good contributors in combat indeed, however this is generally through the use of support abilities that improve their allies' capabilities, either directly or by reducing opponent's capabilities. There is no balance clash because their powers can't overshadow the non-casters for example: they rely on the non-casters particularly. And this brings us to one of the trickiest sticking points of this sort of balance discussion: actual cooperation between players. If the Rogue goes through five locks before hitting one he can't handle and the Wizard steps up and [I]Knock[/I]s it, is the wizard really outshining the Rogue? Spells can blast large areas, covering several opponents, but generally the more martial classes deal higher damage against a single, tougher opponent. Questions of balance are generally only an issue where the area of expertise of one class is overshadowed by another class. Having Knock, Invisibility and Spider Climb on your spell list isn't going to overshadow a Rogue without the non-caster capabilities (like actual skills) to back them up. I haven't been following that discussion, but it seems a skewed comparison: The sheer number of spells (and feats, and other "explicitly defined player powers") that 3.5 ended up with means that of course 5e will look less by comparison. Picking out individual powers that do or do not indicate more explicit descriptions between editions isn't going to work: you'd have to look at the method of wording that is used for the basis of the powers' descriptions throughout each edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
Top