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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Tony Vargas" data-source="post: 6885258" data-attributes="member: 996"><p>Whether you use the label 'martial' or 'non-caster,' or the derogatory/un-heroic 'mundane,' doesn't change anything. If anything, the abandonment of formal Role/Source, and reduction in non-casting/non-magical options further illustrates the point.</p><p></p><p>The Totem Barbarian already gets a few rituals, and it's Rage is described as magical.</p><p></p><p>I exempted spells, and class features from that trend. All spells are fairly defined. Class features like Second Wind are defined. </p><p></p><p>But, no, that doesn't mean as much as it did when RAW was king.</p><p></p><p>The DM in 5e, though, can always narrate success or failure without calling for a roll, at all. So the rogue steps up to pick the lock, and the DM describes the lock clicking into place and the door opening - or not. It's less explicitly spelled out, but the same /does/ apply to spells. The DM can rule that any given portal that may seem ripe for Knocking is, for whatever reason, unaffected by the spell. </p><p></p><p></p><p>Frankly, I'm surprised there's any 'controversy,' at all on this point. </p><p>Yes, 5e is DM-Empowering instead of player-empowering. </p><p>It set out to be. </p><p>It succeeded. </p><p>End of story.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6885258, member: 996"] Whether you use the label 'martial' or 'non-caster,' or the derogatory/un-heroic 'mundane,' doesn't change anything. If anything, the abandonment of formal Role/Source, and reduction in non-casting/non-magical options further illustrates the point. The Totem Barbarian already gets a few rituals, and it's Rage is described as magical. I exempted spells, and class features from that trend. All spells are fairly defined. Class features like Second Wind are defined. But, no, that doesn't mean as much as it did when RAW was king. The DM in 5e, though, can always narrate success or failure without calling for a roll, at all. So the rogue steps up to pick the lock, and the DM describes the lock clicking into place and the door opening - or not. It's less explicitly spelled out, but the same /does/ apply to spells. The DM can rule that any given portal that may seem ripe for Knocking is, for whatever reason, unaffected by the spell. Frankly, I'm surprised there's any 'controversy,' at all on this point. Yes, 5e is DM-Empowering instead of player-empowering. It set out to be. It succeeded. End of story. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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