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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="The_Furious_Puffin" data-source="post: 6885570" data-attributes="member: 11831"><p>I disagree with your view of back in the day. My experience with the earlier editions isn't super extensive, but, two things that spring to mind from a fairly extensive AD&D campaign:</p><p></p><p>1) <strong><em>Wizards didn't automatically get spells on levelling up!</em></strong> This is <strong>YOOGE </strong>- it totally takes the power from the player and gives it to the DM. You're not selecting from a menu of defined abilities any more. You're not selecting at all, you're taking what you've given.</p><p></p><p>If we go back to the logic of your post and my explict articulation of it - that means that point 1 <em>isn't true </em>and the entire logic train falls apart. This is a very significant difference between the editions and represents a massive swing <em>towards </em>player empowerment from AD&D -> 5E</p><p></p><p>Of course, doesn't say anything about clerics, but ya know. </p><p></p><p>2) Followers definitely addressed some of this. Literally having a small army right in the class description amped up the narrative impact of ye olde fighters.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6885570, member: 11831"] I disagree with your view of back in the day. My experience with the earlier editions isn't super extensive, but, two things that spring to mind from a fairly extensive AD&D campaign: 1) [B][I]Wizards didn't automatically get spells on levelling up![/I][/B] This is [B]YOOGE [/B]- it totally takes the power from the player and gives it to the DM. You're not selecting from a menu of defined abilities any more. You're not selecting at all, you're taking what you've given. If we go back to the logic of your post and my explict articulation of it - that means that point 1 [I]isn't true [/I]and the entire logic train falls apart. This is a very significant difference between the editions and represents a massive swing [I]towards [/I]player empowerment from AD&D -> 5E Of course, doesn't say anything about clerics, but ya know. 2) Followers definitely addressed some of this. Literally having a small army right in the class description amped up the narrative impact of ye olde fighters. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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