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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Tony Vargas" data-source="post: 6885579" data-attributes="member: 996"><p>Spells known, yes. In 1e Magic-Users had to find/buy/transcribe/research all of 'em beyond their (random or DM-selected) starting spellbook (though there were variants and outright misunderstanding of what 'know spell %' meant that were more generous). </p><p>In 2e wizards did learn a spell each time they got a new spell level - or, for specialists, each level. </p><p></p><p>Yes, and 1e was "DM Empowering" like no edition since, until 5e. Obviously, there are bits 5e has retained from editions in-between - much more permissive rules governing spell casting being among them - but that doesn't mean it's not returned to DM Empowerment quite decisively.</p><p></p><p>Even as a Magic-user or Illusionist in 1e you /were/ selecting the spells you memorized from a menu of known spells. And, you even had some control over what spells you knew - based on your willingness/ability to buy/barter/research spells, or transcribe scrolls into your book. Other casters - Cleric, Druid - OTOH, chose spells from their full lists.</p><p></p><p>I guess, if you ignore everything in-between, and only consider spells known for wizards. Or you could say the pendulum swung from lower player entitlement/high DM empowerment with 1e across 2e to the opposite extremes in 3.x/PF then swung back across 4e/E to high DM empowerment/low player entitlement, with 5e. Maybe a few player entitlements, like casting becoming ever easier in combat, lingered from those intermediate editions, maybe a few entitlements players enjoyed in 1e (like acquiring followers) got lost along the way.</p><p></p><p>The followers (if any) most 1e classes got were pretty trivial compared to what high-level characters could do. (Rangers and Druids were two exceptions to that statement, though). Henchmen were a lot more significant, and class didn't come into that so much, while DM judgment did. </p><p>FWIW.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6885579, member: 996"] Spells known, yes. In 1e Magic-Users had to find/buy/transcribe/research all of 'em beyond their (random or DM-selected) starting spellbook (though there were variants and outright misunderstanding of what 'know spell %' meant that were more generous). In 2e wizards did learn a spell each time they got a new spell level - or, for specialists, each level. Yes, and 1e was "DM Empowering" like no edition since, until 5e. Obviously, there are bits 5e has retained from editions in-between - much more permissive rules governing spell casting being among them - but that doesn't mean it's not returned to DM Empowerment quite decisively. Even as a Magic-user or Illusionist in 1e you /were/ selecting the spells you memorized from a menu of known spells. And, you even had some control over what spells you knew - based on your willingness/ability to buy/barter/research spells, or transcribe scrolls into your book. Other casters - Cleric, Druid - OTOH, chose spells from their full lists. I guess, if you ignore everything in-between, and only consider spells known for wizards. Or you could say the pendulum swung from lower player entitlement/high DM empowerment with 1e across 2e to the opposite extremes in 3.x/PF then swung back across 4e/E to high DM empowerment/low player entitlement, with 5e. Maybe a few player entitlements, like casting becoming ever easier in combat, lingered from those intermediate editions, maybe a few entitlements players enjoyed in 1e (like acquiring followers) got lost along the way. The followers (if any) most 1e classes got were pretty trivial compared to what high-level characters could do. (Rangers and Druids were two exceptions to that statement, though). Henchmen were a lot more significant, and class didn't come into that so much, while DM judgment did. FWIW. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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