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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Ahglock" data-source="post: 6886279" data-attributes="member: 56725"><p>I wish they would bring back a lot of the restrictions of the 1e-2e spells. I loved cast time and spell disruption. It made the choice of low level spells valid. It varied a bit from edition to edition and going from memory but a magic missile had a cast time of 1(most cast times were equal to spell level) which meant your initiative was modified by 1, as in 1 slower. Long swords, daggers etc all had weapon speeds, monsters did as well. You declared I'm casting magic missile early and if you got hit between declare and your initiative you lose the spell. Also gave the power word spells a reason for being as they were cast time 1 as well, so yeah meteor swarm was awesome but good luck getting a cast time 9 spell off against appropriate level enemies. Usually after modifiers(i think some were optional) weapons either had low or negative initiative speeds. I'm not sure why restrictions are seen in such a bad light(bring back racial penalties while we are at it) restrictions and challenges define your character. Hell I had fun as a wizard in a lankhmar campaign and that's settings rules in early editions were that cast time was the # of rounds it took to cast. Waiting 3 rounds to try and pull off a fireball wasn't really stellar but the restrictions were fun. Admittedly its a more city intrigue than dungeon crawl setting but assassins, thugs, back alley ambushes weren't uncommon.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 6886279, member: 56725"] I wish they would bring back a lot of the restrictions of the 1e-2e spells. I loved cast time and spell disruption. It made the choice of low level spells valid. It varied a bit from edition to edition and going from memory but a magic missile had a cast time of 1(most cast times were equal to spell level) which meant your initiative was modified by 1, as in 1 slower. Long swords, daggers etc all had weapon speeds, monsters did as well. You declared I'm casting magic missile early and if you got hit between declare and your initiative you lose the spell. Also gave the power word spells a reason for being as they were cast time 1 as well, so yeah meteor swarm was awesome but good luck getting a cast time 9 spell off against appropriate level enemies. Usually after modifiers(i think some were optional) weapons either had low or negative initiative speeds. I'm not sure why restrictions are seen in such a bad light(bring back racial penalties while we are at it) restrictions and challenges define your character. Hell I had fun as a wizard in a lankhmar campaign and that's settings rules in early editions were that cast time was the # of rounds it took to cast. Waiting 3 rounds to try and pull off a fireball wasn't really stellar but the restrictions were fun. Admittedly its a more city intrigue than dungeon crawl setting but assassins, thugs, back alley ambushes weren't uncommon. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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