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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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<blockquote data-quote="Jabborwacky" data-source="post: 6886435" data-attributes="member: 98608"><p>5e has different standards for the skills and spells. Individual spells have spell descriptions that strictly define their effects. Skills and ability checks are more of a wide "category of things" type system. A carnie using his performance skill to perform his fire breathing trick during combat isn't a reinvention of a part of the game system. Allowing the invention of new skill uses is a simple necessity of roleplaying that the designers of 5e recognized, so to allow DMs and players to function properly they purposely designed the skill system to be open ended.</p><p></p><p>As for this whole "players get to declare success" thing, a tabletop roleplaying game where players couldn't find a way to instantly kill a god simply isn't a tabletop roleplaying game anymore. Any reasonable abstraction of a believable fantasy world will have situations that will flat out supercede the rules as presented. No amount of hit points will save a villain from hitting the floor at terminal velocity. Nor will Strahd's vampire abilities save him from being permanently slain in an airtight tunnel collapse beneath fifty metric tons of rubble. </p><p></p><p>There will always exist some condition to instantly kill just about anything. Actually, even the tarrasque can be faced with instant death under the right conditions, bizarre as those conditions may be.</p></blockquote><p></p>
[QUOTE="Jabborwacky, post: 6886435, member: 98608"] 5e has different standards for the skills and spells. Individual spells have spell descriptions that strictly define their effects. Skills and ability checks are more of a wide "category of things" type system. A carnie using his performance skill to perform his fire breathing trick during combat isn't a reinvention of a part of the game system. Allowing the invention of new skill uses is a simple necessity of roleplaying that the designers of 5e recognized, so to allow DMs and players to function properly they purposely designed the skill system to be open ended. As for this whole "players get to declare success" thing, a tabletop roleplaying game where players couldn't find a way to instantly kill a god simply isn't a tabletop roleplaying game anymore. Any reasonable abstraction of a believable fantasy world will have situations that will flat out supercede the rules as presented. No amount of hit points will save a villain from hitting the floor at terminal velocity. Nor will Strahd's vampire abilities save him from being permanently slain in an airtight tunnel collapse beneath fifty metric tons of rubble. There will always exist some condition to instantly kill just about anything. Actually, even the tarrasque can be faced with instant death under the right conditions, bizarre as those conditions may be. [/QUOTE]
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I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
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