Johnnie Freedom!
First Post
Long story short: I've been gaming off and on since the old days. I started with Earl Otus' red box basic set (didn't we all?) and dabbled a bit with AD&D 1e. Blah blah blah. Time passes and 3.0 comes out. When it does, I return to gaming (more a coincidence than anything; I didn't "leave because of Vampire and 2e" or something like that.
).
I find myself in the position of someone who wants to like 3.0/3.5 but keeps finding it difficult. Here's what I don't like:
Feats
Detailed tactical combat rules
Prestige classes
Too rules heavy
Gigantic stat blocks for NPCs/monsters, especially at higher levels
I've been wondering a lot lately if perhaps I would prefer an older version of (A)D&D. Something more rules-lite, faster moving, something where character stats and progression (new feats, prestige classes, skills, etc.) isn't such a huge factor.
Now I know the first suggestion that many of you will make is Castles & Crusades, but I'm avoiding C&C. The main reason is name recognition. I frequently try to recruit new players and I like having the D&D "brand" to do so. I don't want to have to say "Come play Castles & Crusades. It's...uh...just like D&D!" Frankly, I'm also a bit attached to the D&D brand. It moves me on some level. "Castles & Crusades" just doesn't do it. And, with all respect to the *real* old timers, I'm not into OD&D either.
As I see it, here's the options:
(1) Take up AD&D 1e.
(2) Take up AD&D 2e.
(3) Take up Rules Cyclopedia D&D.
A few comments on these options...
For one thing, I don't remember AD&D 1e at all. I was in grade 6 when I played it, and we played it for only a session or two. I know Basic/Expert D&D fairly well (what became Rules Cyclopedia), but to be honest, I'm not crazy about it. Although I like how rules-lite it is and how much nostalgia is attached to it (for me), I hate the "races as classes thing." Seems too limiting.
What worries me about *all* of these options is that I'm not sure how many players are out there for these versions of the game. I'd hate to find my "dream" version of D&D and then not find anyone to play with me! :\
Also, I love Planescape and Ravenloft (2e Ravenloft). I have a TON of stuff for these settings. That's one of the reasons I've thought of AD&D 2e.
Oh, and BTW, I'm not bothered by the illogical/cobbled together/whathaveyou nature of the mechanics of the earlier editions. In some ways, I almost like it that way...3.0/3.5 almost feels a little too polished and slick...I've heard the "videogame" analogy before, and that almost seems to fit. Strictly IMHO, of course.
Anyway, if you're still reading, thanks for following this ramble. I'd appreciate any advice or encouragement any of you can offer. I'm actually a bit discouraged, to tell you the truth. I'm going through a "gaming identity crisis" or something, as stupid as that sounds, and I need to find my way.
Any advice?

I find myself in the position of someone who wants to like 3.0/3.5 but keeps finding it difficult. Here's what I don't like:
Feats
Detailed tactical combat rules
Prestige classes
Too rules heavy
Gigantic stat blocks for NPCs/monsters, especially at higher levels
I've been wondering a lot lately if perhaps I would prefer an older version of (A)D&D. Something more rules-lite, faster moving, something where character stats and progression (new feats, prestige classes, skills, etc.) isn't such a huge factor.
Now I know the first suggestion that many of you will make is Castles & Crusades, but I'm avoiding C&C. The main reason is name recognition. I frequently try to recruit new players and I like having the D&D "brand" to do so. I don't want to have to say "Come play Castles & Crusades. It's...uh...just like D&D!" Frankly, I'm also a bit attached to the D&D brand. It moves me on some level. "Castles & Crusades" just doesn't do it. And, with all respect to the *real* old timers, I'm not into OD&D either.
As I see it, here's the options:
(1) Take up AD&D 1e.
(2) Take up AD&D 2e.
(3) Take up Rules Cyclopedia D&D.
A few comments on these options...
For one thing, I don't remember AD&D 1e at all. I was in grade 6 when I played it, and we played it for only a session or two. I know Basic/Expert D&D fairly well (what became Rules Cyclopedia), but to be honest, I'm not crazy about it. Although I like how rules-lite it is and how much nostalgia is attached to it (for me), I hate the "races as classes thing." Seems too limiting.
What worries me about *all* of these options is that I'm not sure how many players are out there for these versions of the game. I'd hate to find my "dream" version of D&D and then not find anyone to play with me! :\
Also, I love Planescape and Ravenloft (2e Ravenloft). I have a TON of stuff for these settings. That's one of the reasons I've thought of AD&D 2e.
Oh, and BTW, I'm not bothered by the illogical/cobbled together/whathaveyou nature of the mechanics of the earlier editions. In some ways, I almost like it that way...3.0/3.5 almost feels a little too polished and slick...I've heard the "videogame" analogy before, and that almost seems to fit. Strictly IMHO, of course.

Anyway, if you're still reading, thanks for following this ramble. I'd appreciate any advice or encouragement any of you can offer. I'm actually a bit discouraged, to tell you the truth. I'm going through a "gaming identity crisis" or something, as stupid as that sounds, and I need to find my way.
Any advice?
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