jdrakeh
Front Range Warlock
Well, as the title says, I'm not really a publisher in the traditional sense (i.e., I don't earn a living publishing games). I have had some things that I've written nominated for awards (e.g., Formless Collaborative Role Playing), translated into other languages (e.g., Kumquat Tattoo, Scales), or generate a little bit of discussion on the web. But I am not a publisher. That said, I didn't really know where else to drop this thread, so I put it here. 
I'm giving this whole "blogging" thing a try. I know that I'm about five years behind all of the cool kids with their new-fangled toys and that the concept of a "design blog" is really yesterday's news, but I wanted to try it all the same. Why? Well, in the ten years or so that I've been designing free RPGs and parlour games, I've never actually made my own 'house' RPG system available to the public. It simply never occurred to me to do so.
So here it is.
I'm going to go ahead and commit up front to keep the blog running until the end of 2009, whether it generates any outside interest or not. That is, whether anybody expresses an interest in what I'm doing, I'll keep making regular posts and compiling notes for my house RPG system into downloadable documents for you to use, abuse, and redistribute per the terms of the Open Game License. So how is this different from what I've done in the past?
Well, for starters, I've never really had any kind of a site dedicated solely to the developement and/or discussion of a single, specific, game that I've designed. Secondly, I've never really offered much in the way of continuing support for anything that I've written. With this blog, you'll be getting both of those things (at least until the end of 2009).
So. . . swing by. . . or don't.

I'm giving this whole "blogging" thing a try. I know that I'm about five years behind all of the cool kids with their new-fangled toys and that the concept of a "design blog" is really yesterday's news, but I wanted to try it all the same. Why? Well, in the ten years or so that I've been designing free RPGs and parlour games, I've never actually made my own 'house' RPG system available to the public. It simply never occurred to me to do so.
So here it is.
I'm going to go ahead and commit up front to keep the blog running until the end of 2009, whether it generates any outside interest or not. That is, whether anybody expresses an interest in what I'm doing, I'll keep making regular posts and compiling notes for my house RPG system into downloadable documents for you to use, abuse, and redistribute per the terms of the Open Game License. So how is this different from what I've done in the past?
Well, for starters, I've never really had any kind of a site dedicated solely to the developement and/or discussion of a single, specific, game that I've designed. Secondly, I've never really offered much in the way of continuing support for anything that I've written. With this blog, you'll be getting both of those things (at least until the end of 2009).
So. . . swing by. . . or don't.
