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I'm not saying it's just an easy caravan guard job, but... (LMoP) (IC)
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<blockquote data-quote="Random Bystander" data-source="post: 6634689" data-attributes="member: 6702095"><p>Surprise round:</p><p></p><p>The goblin chooses that moment to look right in your direction, and side-steps your throw. Your stone whistles past, landing in a brush about 30' past it.</p><p></p><p>Round 1:</p><p></p><p>You spot no flankers. However...</p><p></p><p>Your rock smokes slightly as it lands in the brush, and you have the faint feeling of a battle outside of your sight.</p><p></p><p>Your javelin flies true, soaring through the air like a falcon. It takes a goblin through the heart, and the goblin falls dead instantly.</p><p></p><p>From the left side of the road, two living goblins charge at Lana. From the right, a single living goblin takes aim at Idun. However, Kell, I'm interpreting your action as a held action; you may interrupt the initiative order to shoot at one of them. Partly, that's because you rolled 20+ on Initiative. If you kill one of the goblins, that action doesn't occur. Everyone, please wait for the results of Kell's and the final summary shot before proceeding.</p><p></p><p>Uninterrupted results will be:</p><p>Goblin #1 on the left rolls [roll1] to-hit for 5 damage.</p><p>Goblin #2 on the left rolls [roll2] to-hit for 5 damage.</p><p></p><p>The still-alive goblin on the right rolls [roll3] to-hit for 5 damage.</p><p></p><p>Kell, Lana, and Overton feels a benevolent swell of martial valour. Idun feels as if an answer of some sort has been given, perhaps to a call to battle.</p><p></p><p>Hopefully I got everyone's actions covered, here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Random Bystander, post: 6634689, member: 6702095"] Surprise round: The goblin chooses that moment to look right in your direction, and side-steps your throw. Your stone whistles past, landing in a brush about 30' past it. Round 1: You spot no flankers. However... Your rock smokes slightly as it lands in the brush, and you have the faint feeling of a battle outside of your sight. Your javelin flies true, soaring through the air like a falcon. It takes a goblin through the heart, and the goblin falls dead instantly. From the left side of the road, two living goblins charge at Lana. From the right, a single living goblin takes aim at Idun. However, Kell, I'm interpreting your action as a held action; you may interrupt the initiative order to shoot at one of them. Partly, that's because you rolled 20+ on Initiative. If you kill one of the goblins, that action doesn't occur. Everyone, please wait for the results of Kell's and the final summary shot before proceeding. Uninterrupted results will be: Goblin #1 on the left rolls [roll1] to-hit for 5 damage. Goblin #2 on the left rolls [roll2] to-hit for 5 damage. The still-alive goblin on the right rolls [roll3] to-hit for 5 damage. Kell, Lana, and Overton feels a benevolent swell of martial valour. Idun feels as if an answer of some sort has been given, perhaps to a call to battle. Hopefully I got everyone's actions covered, here. :) [/QUOTE]
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I'm not saying it's just an easy caravan guard job, but... (LMoP) (IC)
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