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<blockquote data-quote="shadowguidex" data-source="post: 4329613" data-attributes="member: 60880"><p>Feint (bluff) in combat grants combat advantage, you don't need to roll stealth after a Feint.</p><p></p><p>Create a Diversion (Bluff) in combat can be used to distract the enemy (enemies are normally only distracted when not in combat - in combat they are observing all around them) to allow you to hide behind nearby cover/concealment.</p><p></p><p>IF you have cover or concealment, you can roll Stealth as part of an action to maintain stealth and get combat advantage, but remember if you move more than 2 squares you take a penalty of -5, and if you move out of cover/concealment you are automatically seen. Attacking always reveals you afterwards, and sometimes stealth just isn't ever going to grant you combat advantage, if you need to move through a bunch of squares that don't grant any cover/concealment.</p><p> </p><p></p><p></p><p>They never stack, the same power used twice is two different sources. They never stack.</p><p></p><p></p><p></p><p>cover is granted only as it pertains to ranged attacks. It isn't cover as is pertains to stealth etc, only for ranged attacks.</p><p></p><p></p><p></p><p>Only extra damage granted as a result of the critical hit isn't maxed. Any damage you would roll on a non-crit is maximized (ie sneak, curse, quarry, etc). Any damage you gain only because of the critical hit (magic weapon bonus dice, high crit weapon damage, feats like devastating, etc).</p></blockquote><p></p>
[QUOTE="shadowguidex, post: 4329613, member: 60880"] Feint (bluff) in combat grants combat advantage, you don't need to roll stealth after a Feint. Create a Diversion (Bluff) in combat can be used to distract the enemy (enemies are normally only distracted when not in combat - in combat they are observing all around them) to allow you to hide behind nearby cover/concealment. IF you have cover or concealment, you can roll Stealth as part of an action to maintain stealth and get combat advantage, but remember if you move more than 2 squares you take a penalty of -5, and if you move out of cover/concealment you are automatically seen. Attacking always reveals you afterwards, and sometimes stealth just isn't ever going to grant you combat advantage, if you need to move through a bunch of squares that don't grant any cover/concealment. They never stack, the same power used twice is two different sources. They never stack. cover is granted only as it pertains to ranged attacks. It isn't cover as is pertains to stealth etc, only for ranged attacks. Only extra damage granted as a result of the critical hit isn't maxed. Any damage you would roll on a non-crit is maximized (ie sneak, curse, quarry, etc). Any damage you gain only because of the critical hit (magic weapon bonus dice, high crit weapon damage, feats like devastating, etc). [/QUOTE]
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