Victim-blaming? There's no victim here. 3e/PF is victimizing nobody. This is just your standard, run of the mill, edition warring naughty word.
For me, simply put, Pathfinder is more fun as a player, but 5e is more fun as a DM. The thing that I think makes PF more fun is the ability to customize your character to be whatever you want in terms of multi-classing and feats. I know you said Pathfinder has a lot of feats, and I agree some are crappy ... so for me, I just ignore the crappy ones and choose the ones that fit the character the best. And I do agree about the Skills in PF being more of a nice middle ground, although I also think there should be fewer, but not as few as 5e.
To a certain extent I agree... but it is also admittedly part and parcel with its design. The Feats section is designed specifically to give you one (or maybe two) exceedingly small bonuses, under the expectation you will then follow down the "feat tree" to get more and more of these tiny bonuses. Then if you're lucky, the complete suite of feats will create a certain playstyle totality for your character and will have been fluffed out as a cohesive theme. But more often than not because so many useful things are gated behind lamer initial feats and prerequisites... nobody actually goes down those trees and they just pick and choose at the time they level up "What's going to be useful for me right now?" And that's when you get all of these isolated bits and bobs that don't cohere (from what I've experienced.) And the same thing is true with the selection of multiclasses and prestige classes... you try and find a mechanical throughway to a playstyle you think might be fun, but the fluff and story of these disparate things make no sense.A lot of people will direct these criticism at the 3e/PF family of D&D editions, but a lot of it is self-inflicted. Yes, the game allows this sort of mechanical frankensteining of bonuses and powers - but it's a style of play you have to pursue to do it. And it's a style of play not required by the game itself. It just won't stop you or limit you from engaging in it - that's up to the gamer group to decide.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.