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I'm really concerned about 4E
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3824324" data-attributes="member: 18549"><p>This looks mostly to do with two factors:</p><p></p><p>1. The magic system is changing</p><p>2. The planes are changing</p><p></p><p>The magic system changing needs an explanation. This happened in many campaigns, home and published, during the switch to 3E. I don't think that many people abandoned their homebrews because they had to do either a retcon or a world-changing event scenario...especially if homebrews are as important to their creators' egos as you suggested. It's a bit of a speed bump, but I don't see any problem with saying, "okay guys, we're changing to 4E. Let's start some new characters. Wizards cast spells like this now, clerics like this, and I don't plan to make a fuss about whether they used to cast spells differently. They still cast spells, and that's the important bit."</p><p></p><p>As for the planes, I think the reason for the change is to allow for planar adventures at lower levels. I proposed that the Feywild is for low-level planar adventures, the Shadowfell, for medium-level adventures, and the Astral Sea for high-level adventures. If we're going to use this mechanic in all the 4E settings--which is a design decision that could perhaps have gone the other way--they have to change the cosmology a bit. This is not so important for homebrews. If you want to use the Feywild, you can use it. If you prefer not to introduce it to your homebrew, don't. The implied cosmology need not be used. It is not a necessary change in the way that the new magic system is.</p><p></p><p>Personally, I plan to keep using Great Wheel cosmology, perhaps with the Feywild (read: Faerie) and Shadowfell (read: Land of the Dead) tacked on. I don't foresee any unsurmountable obstacles to my plan.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3824324, member: 18549"] This looks mostly to do with two factors: 1. The magic system is changing 2. The planes are changing The magic system changing needs an explanation. This happened in many campaigns, home and published, during the switch to 3E. I don't think that many people abandoned their homebrews because they had to do either a retcon or a world-changing event scenario...especially if homebrews are as important to their creators' egos as you suggested. It's a bit of a speed bump, but I don't see any problem with saying, "okay guys, we're changing to 4E. Let's start some new characters. Wizards cast spells like this now, clerics like this, and I don't plan to make a fuss about whether they used to cast spells differently. They still cast spells, and that's the important bit." As for the planes, I think the reason for the change is to allow for planar adventures at lower levels. I proposed that the Feywild is for low-level planar adventures, the Shadowfell, for medium-level adventures, and the Astral Sea for high-level adventures. If we're going to use this mechanic in all the 4E settings--which is a design decision that could perhaps have gone the other way--they have to change the cosmology a bit. This is not so important for homebrews. If you want to use the Feywild, you can use it. If you prefer not to introduce it to your homebrew, don't. The implied cosmology need not be used. It is not a necessary change in the way that the new magic system is. Personally, I plan to keep using Great Wheel cosmology, perhaps with the Feywild (read: Faerie) and Shadowfell (read: Land of the Dead) tacked on. I don't foresee any unsurmountable obstacles to my plan. [/QUOTE]
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