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I'm really concerned about 4E
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<blockquote data-quote="Imaro" data-source="post: 3830345" data-attributes="member: 48965"><p>Yet the "feel" of D&D is defined by those base rules, whether it's a whole new set of rules or a tweak to rules that already exsist. Not seeing your point here, the rules still define what the game is. Answer this question then... </p><p></p><p>So if I make D&D 4e a game with only one mechanic... where you flip a coin with heads=succeeds and tails=fails...(no classes, you just describe your man, no spells you create them on the fly, etc.) is it still D&D? I would argue not to majority of players and the game would fail as representing or even being D&D to most. In fact I would daresay doing this would cause D&D to be defined by most as 3rd edition or earlier, thus we are not on the same baseline and the rules have both defined what is and isn't D&D to each individual. In other words the rules shape whether that baseline is an actually accepted baseline and what the D&D experience is suppose to, on average, be like.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3830345, member: 48965"] Yet the "feel" of D&D is defined by those base rules, whether it's a whole new set of rules or a tweak to rules that already exsist. Not seeing your point here, the rules still define what the game is. Answer this question then... So if I make D&D 4e a game with only one mechanic... where you flip a coin with heads=succeeds and tails=fails...(no classes, you just describe your man, no spells you create them on the fly, etc.) is it still D&D? I would argue not to majority of players and the game would fail as representing or even being D&D to most. In fact I would daresay doing this would cause D&D to be defined by most as 3rd edition or earlier, thus we are not on the same baseline and the rules have both defined what is and isn't D&D to each individual. In other words the rules shape whether that baseline is an actually accepted baseline and what the D&D experience is suppose to, on average, be like. [/QUOTE]
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